Polygonal Converter.
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 From:  Max Smirnov (SMIRNOV)
6674.148 In reply to 6674.147 
Hi,
have you tried to use beta 1 or 2?
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 From:  Finema
6674.149 In reply to 6674.148 
sorry, no i haven't...
Where can i find it ?
can i install both version on my mac ? V2 and V3 ?
thanks
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 From:  Max Smirnov (SMIRNOV)
6674.150 In reply to 6674.149 
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 From:  Finema
6674.151 In reply to 6674.150 
i've tested with beta1 and beta2 and it's the same issue > the Subdivision panel disappear
in fact, the script run only with very simple object with low polygon (as cup in attachment)
but fail with more complex objects as hypo also in attachment
Thanks

EDITED: 28 Jul 2018 by FINEMA

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 From:  Max Smirnov (SMIRNOV)
6674.152 In reply to 6674.151 
I wrote a new version of importObj script. Now it works much better with twisted polygons.
I've tested this model with different version of subdiv script. Beta 2 and 3 works good. In beta 4 I wrote new LoadMesh function. Seems it have problem with this mesh. I'll check it today evening.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Finema
6674.153 In reply to 6674.152 
always the same problem
panel subdivision split and disapear
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 From:  Max Smirnov (SMIRNOV)
6674.154 In reply to 6674.153 
I need more information.
MoI version, script version, 3dm model (not obj. I need exactly that model, which you are trying to subdivide.)
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 From:  Finema
6674.155 In reply to 6674.154 
hypo.obj
MoI V3 (mac OS X)
_Subdiv_beta5, 4 ,2 or 1
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 From:  Max Smirnov (SMIRNOV)
6674.156 In reply to 6674.155 
Hypo.obj is opened surface. Subdiv script works with solids only.
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 From:  Finema
6674.157 In reply to 6674.156 
ah ok !
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 From:  Max Smirnov (SMIRNOV)
6674.158 In reply to 6674.157 
Anyway thank you :)
With your help I found a bug in LoadMesh function :)

Upd: fixed

EDITED: 14 Feb 2015 by SMIRNOV

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 From:  dinos
6674.159 
Well done Max!
Had a lot of fun with your importObj & Subdivision plugins.

Got this model from http://opengameart.org/content/low-poly-base-meshes-male-female

Thanks

Dinos








Attachments:

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 From:  Frenchy Pilou (PILOU)
6674.160 
<< I found a bug in LoadMesh function :)

<< Upd: fixed

So where are the last releases of load OBJ and Polygonal convertor ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Max Smirnov (SMIRNOV)
6674.161 In reply to 6674.160 
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 From:  Andrei Samardac
6674.162 
Just made some work and got this results first is original polygonal model, second is from T-Spline third from Max last beta.
T-Spline makes even less surfaces than on original but Max's script much more. Looks like a lot of geometry optimization must be done.

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 From:  Max Smirnov (SMIRNOV)
6674.163 In reply to 6674.162 
>Looks like a lot of geometry optimization must be done.
As I wrote before, it's just a first part of the script. The second phase is stiching surfaces with ordinary edges.
btw, can you check number of control point in t-spline model.
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 From:  Max Smirnov (SMIRNOV)
6674.164 
Bonus script :) Subdiv Classic..
I wrote this script few months ago for testing purposes.
It produces subdivided polygonal surfaces using classical Catmull-Clark algorithm.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  PaQ
6674.165 In reply to 6674.164 
Hi Max,

Thanks a lot for the last update, I'm really impressed by the result (and I can be very anal with that kind of stuff :)) ... I have the impression that poles area are looking even better than what I've seen
with Npower sub-d Nurbs Oo ... the overall shape is much better now too !

EDIT

The last .obj loader works much better, but well ... it still fails with a lot of my testing models (some sds cage model topology can be very distorted, with extreme non-planar quads).
Wish I could start to promote your converter with some famous models from the modo library (like the hypo, or the old man that npower also use for their own promotional material).

Maybe Michael can give you some advice in that area ?, he should know lots of stuff about file format ... because the converter itself is really amazing !

I hope the surface optimization will not change anything about the overall continuity quality !

EDITED: 19 Feb 2015 by PAQ

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 From:  PaQ
6674.166 
So just to compare,



Max rules !

EDITED: 3 Dec 2015 by PAQ

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 From:  PaQ
6674.167 
Hi Max,

Here's the oldman model already imported in MoI.
Looks like the geometry is ok (I had to join all surfaces in Moi, every faces were splitted after the import).

However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.

EDITED: 3 Dec 2015 by PAQ

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