Polygonal Converter.
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 From:  amur (STEFAN)
6674.143 In reply to 6674.142 
For me the subd script works well with MoI 2.52 (have not updated yet to 3.0) under OSX 10.8.5 with my old iMac.

Regards
Stefan
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 From:  Max Smirnov (SMIRNOV)
6674.144 In reply to 6674.141 
Finema
Kroet

Check beta1 or beta2. Does it work?
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 From:  Max Smirnov (SMIRNOV)
6674.145 
Beta 5.

Fixed bug with high valence vertices (>16-20)
Some surface tuning. Not perfect, but smoother than beta4.



b4 - red, b5 - green

Upd: Fixed tolerance bug, which may cause errors while importing very small models. Reuploaded.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6674.146 
Voluptuous!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Finema
6674.147 In reply to 6674.146 
Hi,
As in the beta4, The Subdivision panel displays a split second and disappears.
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 From:  Max Smirnov (SMIRNOV)
6674.148 In reply to 6674.147 
Hi,
have you tried to use beta 1 or 2?
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 From:  Finema
6674.149 In reply to 6674.148 
sorry, no i haven't...
Where can i find it ?
can i install both version on my mac ? V2 and V3 ?
thanks
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 From:  Max Smirnov (SMIRNOV)
6674.150 In reply to 6674.149 
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 From:  Finema
6674.151 In reply to 6674.150 
i've tested with beta1 and beta2 and it's the same issue > the Subdivision panel disappear
in fact, the script run only with very simple object with low polygon (as cup in attachment)
but fail with more complex objects as hypo also in attachment
Thanks

EDITED: 28 Jul 2018 by FINEMA

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 From:  Max Smirnov (SMIRNOV)
6674.152 In reply to 6674.151 
I wrote a new version of importObj script. Now it works much better with twisted polygons.
I've tested this model with different version of subdiv script. Beta 2 and 3 works good. In beta 4 I wrote new LoadMesh function. Seems it have problem with this mesh. I'll check it today evening.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Finema
6674.153 In reply to 6674.152 
always the same problem
panel subdivision split and disapear
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 From:  Max Smirnov (SMIRNOV)
6674.154 In reply to 6674.153 
I need more information.
MoI version, script version, 3dm model (not obj. I need exactly that model, which you are trying to subdivide.)
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 From:  Finema
6674.155 In reply to 6674.154 
hypo.obj
MoI V3 (mac OS X)
_Subdiv_beta5, 4 ,2 or 1
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 From:  Max Smirnov (SMIRNOV)
6674.156 In reply to 6674.155 
Hypo.obj is opened surface. Subdiv script works with solids only.
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 From:  Finema
6674.157 In reply to 6674.156 
ah ok !
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 From:  Max Smirnov (SMIRNOV)
6674.158 In reply to 6674.157 
Anyway thank you :)
With your help I found a bug in LoadMesh function :)

Upd: fixed

EDITED: 14 Feb 2015 by SMIRNOV

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 From:  dinos
6674.159 
Well done Max!
Had a lot of fun with your importObj & Subdivision plugins.

Got this model from http://opengameart.org/content/low-poly-base-meshes-male-female

Thanks

Dinos








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 From:  Frenchy Pilou (PILOU)
6674.160 
<< I found a bug in LoadMesh function :)

<< Upd: fixed

So where are the last releases of load OBJ and Polygonal convertor ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Max Smirnov (SMIRNOV)
6674.161 In reply to 6674.160 
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 From:  Andrei Samardac
6674.162 
Just made some work and got this results first is original polygonal model, second is from T-Spline third from Max last beta.
T-Spline makes even less surfaces than on original but Max's script much more. Looks like a lot of geometry optimization must be done.

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
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