3D connexion
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 From:  mushycraft
6661.6 In reply to 6661.5 
I got around it by using an app called ControllerMate, which I use for other things anyway.
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 From:  Michael Gibson
6661.7 In reply to 6661.6 
Hi mushcraft, that's great that there is a way to make it work with ControllerMate.

Is it difficult to set up ControllerMate to work with the 3DConnexion device or is it pretty straightforward?

- Michael
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 From:  mushycraft
6661.8 In reply to 6661.7 
It's very simple, just a matter of connecting a few visual programming blocks together. Essentially every connected input device's axes and buttons shows up. It's trivial to add chording and multiple-press actions as well.
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 From:  r2d3
6661.9 In reply to 6661.8 
@mushycraft
I just installed ControllerMate... it detects my 3dconnexion and i put some controllerBlocks to a new page. ControllerBlock for the axis gave a feedback in ControllerMate but the ControllerBlock for the buttons don't respond to a click...??
am i doing something wrong?
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 From:  mushycraft
6661.10 In reply to 6661.9 
Make sure you're using the blocks for the individual buttons, and not the one for the button group (though if you go into the options for that one you can make it work too).
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