Exona concept car in moi3d WIP
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 From:  Mike K4ICY (MAJIKMIKE)
6613.8 
I am soooo filled with envy!!!

This is really slick Nikola!
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 From:  Michael Gibson
6613.9 In reply to 6613.7 
It's coming along very nicely Nikola!

- Michael
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 From:  nikola (ZENOX3D)
6613.10 In reply to 6613.8 
Hi MajikMike,

>I am soooo filled with envy!!!

Thank you Mike for your feedbacks.Maybe I could design it,but I couldn't get this in moi3d,without your detailed tutorials.I learned also a lot from other moi3d users on this forum,but also from rhino3d and solidworks users.I appreciate to the creator of moi3d Michael Gibson,who gives his best to create awesome and simple tools.I gave my best to find which tools in moi3d gives me the best results for my project,and combined them.Cars are complicated to build,but my passion for car design drives me to improvise with moi3d,what people builds with much expensive tolls like solidworks,catia,rhinoceros3d,etc.Another problem was for me the Exona concept car designed in blender3d.Most of the people like Exona concept car,so I need to create something close to it or better then Exona concept.There are a lot of complex shapes,which I really don't know how to build,even I tried.When I compare now blender3d model is just a beautiful sculpture.In moi3d my refined model looks much clean,realistic and still looks beautiful,at least to me.When I create more details,I think it will look in some parts better then older Exona concept 3d model.For that work I need a lots of spare time,so I can't promise when i will finish it.Mike if you have will and spare time I could send you blueprints from my Evonios or Stylish muscle car concept.If someone can do awesome 3d model from my blueprints, I think one of them would be you Mike.

http://www.simlabforum.com/viewtopic.php?f=5&t=9327

http://www.simlabforum.com/viewtopic.php?f=5&t=9329

Best Regards from Nikola
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 From:  nikola (ZENOX3D)
6613.11 In reply to 6613.9 
Hi Michael,

>It's coming along very nicely Nikola!

Thank you Michael I'm glad you like it.I watched on youtube what people are doing in rhino3d,solidworks,catia,etc,and tried to improvise it in moi3d.My conclusion it's not the problem in lack of advanced tools in moi3d,but how you combine them.Also finding best aproach to modeling some shapes is very important too.It wouldn't be possible without your tools improving in v3 betas.Keep up the good work Michael.

-Nikola
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