Thank's Tom and Marco.
The equations, as shown in Wikipedia, https://en.wikipedia.org/wiki/Scherk_surface, are the same as in the Scherk2 script.
The equations are the comprehensible result of some mathematician managing to integrate the nearly
incomprehensible Weierstrass–Enneper parameterization.
https://en.wikipedia.org/wiki/Weierstrass%E2%80%93Enneper_parameterization
For some other minimal surfaces, like Costa and Gyroid (I think), the integration must be done numerically, programmed with some
program like Mathematica. The programs create a triangle mesh, not NURBS.
- Brian
This Half version looks better, and uses zero. It can be Networked.
Scherk2WWalfToRotate01
_FxGraph3D log((1+u*u+2*u*cos(v)) / (1+u*u-2*u*cos(v))); log((1+u*u-2*u*sin(v)) / (1+u*u+2*u*sin(v))); 2*atan((2*u*u*sin(2*v)) / (u*u*u*u - 1));0;0.8;0;3.141592653589793;24;48;1;;;UV
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