Hi Michael, 
 
 Thanks!  
 
I wasn't intentionally pursuing a classical motif, but it sort of looks that way.. :-) 
 Maybe images I've seen of ancient Roman or Etruscan snake 
bracelets have inspired me along the way...I think I just like curvy  
surface modeling challenges. This might sound a little nutty, but sometimes in my 
spare time away from work projects (which tend to have straighter lines), 
I like to unwind by doing curvy surface modeling. It's a great stress reliever! 
 
I didn't really have a plan when I started out, but the helix tool easily took care of the spiral section.  
I lofted the head, which made a single surface, then I turned on the control points 
 of the surface and scaled/moved them around to give it a little more shape.  
 
Getting back to Bryce, although it's geared more towards spacey surreal scenes and panoramic 
landscapes, it's also possible to set up a scene with a neutral background.  
I found a tutorial showing how  to render small objects with reflection that look pretty good, 
but not as good as some of the beautiful Blender renderings I've seen. 
 
 Perhaps one of the veteran Blender guys can give us a short tutorial on how take a model from 
 MoI into Blender or  Blender/ Yafray and set up a simple product presentation scene.  
 
Images I've seen from Blender with ambient occlusion and caustics are as good as, or better than 
renderings from many of the commercially available renderer's. 
 
Here is the tutorial I mentioned above: 
 http://stevesartgallery.bryce-alive.net/tutorials/bryce/environment/reflective.html 
 
 
Update- That tutorial must have written a few years ago. I discovered that Bryce  5.5 does realistic reflections and 6.1 has HDRI, so the method described in the tutorial isn't necessary 
 
Regards, 
 
Jesse 
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