What is the simplest and easiest to use free renderer for MoI?
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 From:  boatstalker
651.1 
Hello everbody,

Is it possible to use Indigo, POV-ray or YafRay as standalone applications with MoI?

Which one of these has the simplest user interface (I just have some basic rendering needs, nothing fancy yet).

Do I export files from MoI as .obj and then import into any of these renderes .......or is it more complicated?

Thanks in advance,

Boatstalker
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 From:  Michael Gibson
651.2 In reply to 651.1 
Hi boatstalker - I'm not familiar with YafRay, but I believe the others will only work on their own types of files and not common file types like OBJ.

For Indigo, you can use Blender as an in-between bridge - export an obj file from MoI then bring it into Blender, and then use the Indigo exporter from Blender, here is some info: http://www.indigorenderer.com/blender_tut/

I believe that Kerkythea is another free stand-alone renderer that does support importing OBJ files, so that one is probably worth checking out, it might be less steps to use it: http://www.kerkythea.net/

Maybe others may have some advice...

- Michael
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 From:  Frenchy Pilou (PILOU)
651.3 In reply to 651.1 
For YafRray must use the free Blender or Wings3D for use it :)

And yes you must export as OBJ file for Kerkythea (seems this last has the "free" more easy interface )
Remember have some problem to load the OBJ files in Kerkytthea so
You must put your obj File in the folder "Models" inside Kekythea else nothing works :) Default of Kerkythea : some slowly for a rendering :)

You can also use the internal Renderer of Blender !
Maybe the more speedy (nothing to install) but maybe not the more easy (interface must be learning :)
Bon courage :)
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 3 Jun 2007 by PILOU

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 From:  boatstalker
651.4 
Michael AND Pilou (notice the Boolean expression between your names :-))

Thank you for the tips. Definitely gonna try out some of these rendering tools.

P.S. Blender is an probably an excellent piece of software except that it´s UI is quite confusing for a simple boatstalker like me: -)

All the best,

Boatstalker
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 From:  Jesse
651.5 In reply to 651.4 
Hi Boatstalker,

If it's any help, when I was investigating Blender last year, I found a customized Blender workspace which was optimized for rendering. It has a palette with many materials and a lighting setup, all ready to go. When I tried it with a few example files, they rendered successfully, but I never got to the point of importing my own models. I found it on the Blender site or forum but I don't recall exactly where it is, now..Maybe someone knows where to find it?

Jesse
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 From:  Frenchy Pilou (PILOU)
651.6 
Rendering is never easy due the fact that you must give a material to each part of your model :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  naxos
651.7 
Indigo Render is young, but very very promising...

i expect a lot from it...
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 From:  George (GKSL4)
651.8 
Kerkythea.

Nice user interface, great potential, good documentation and supporting forum.

Just my 2 cents,

George
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 From:  GeoBen
651.9 
PoseRay is a standalone frontend to the POV engine. Works well with many formats, including obj and has clean output.

geo.
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 From:  Jesse
651.10 In reply to 651.9 
Has anyone ever tried Gelato? Not the lemoni flavored kind, ;-)
Gelato, the free rendering engine from Nvidia. It appears that it's
not for the faint of heart...it has plugins for 3DMax and Maya,
there's a script to export from Blender...It utilizes GPU computation,
running off the memory of Nvidia graphic cards, so it's supposed be fast.

Parthenon, another free GPU renderer which is sort of obscure is
also lightning fast, but the documentation is in Japanese and it's script driven.
If someone wrote a UI for it, then you'd really have something!

http://tinyurl.com/3xyv78


Jesse
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 From:  Rozen (ROZENS)
651.11 
Dear All...

Not to forget the oldtimer truespace 3.2 which can be downloaded free from the below mentioned side....does a pretty good rendering.....also with obj files....;)

http://s.maxthon.com/?q=truespace+3+free+download

God luck!

Rozens
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 From:  3d-penguin
651.12 
/quote Blender is an probably an excellent piece of software except that it´s UI is quite confusing for a simple boatstalker like me: -) /quote

The wealth of functionality of Blender3D can certainly be confusing for newbies. Blender does modeling, animation, rendering, video editing, sound editing, generates realtime programs of the content, has scripts for any imaginable task and so on and so forth. People who grab Blender the first time usually have a very specialised task on their minds. Usually they don't comprehend what Blender really can do and blame it on the interface, which was true back in the days of Blender 2.25. Nowadays Blender has one of the WORLDS BEST INTERFACES AND WORKFLOW. I'm using it since four years now and i can tell. I'm really, really sick of this die-hard almost evil rumor. It really is just the opposite. BTW, it imports absolutely flawlessly from Moi3d via obj format.


It's not difficult to learn. If you prefer video tuts, there are loads out there. Just google for Blender and video tutorials and you will see what i mean. Or start right from the official site: http://www.blender3d.org/cms/Video_Tutorials.396.0.html

What it does not have yet: Voice and blurry intention recognition with fully automatic neuronal network supported modeling, hehe. RTFM or watch the vids and stop whining if you didn't really try.
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Message 651.13 deleted 7 Jun 2007 by JESSE

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 From:  Jesse
651.14 In reply to 651.12 
Hi All,

I happened to notice this morning that Bryce 5.5 is free and for the rest of the month the upgrade to Bryce 6 is on sale for $19.98.

http://tinyurl.com/ypmklp

Of all the free renderer's I've tried, this is the first one I've been able to get anything halfway decent out of, in less than an hour. It imports .obj's from MoI and it has a bunch of cool textures. This image was done with the "fast preview mode" so the shadows are hard, but it only took 13 seconds. I'm still poking around with some of the more advanced features, but the interface looks very user friendly as renderer's go. I wish I could mill that texture on a real model!

-Jesse

EDITED: 15 Jun 2007 by JESSE

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 From:  Michael Gibson
651.15 In reply to 651.14 
That would be some kind of crazy mill that could cut something that fine. Maybe someday?

Cool ring, kind of has an "ancient rome" feel to me.

Hey, you did that laurel leaf design recently too - are you on a classical inspired phase right now?

- Michael
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 From:  Jesse
651.16 In reply to 651.15 
Hi Michael,

Thanks!

I wasn't intentionally pursuing a classical motif, but it sort of looks that way.. :-)
Maybe images I've seen of ancient Roman or Etruscan snake
bracelets have inspired me along the way...I think I just like curvy
surface modeling challenges. This might sound a little nutty, but sometimes in my
spare time away from work projects (which tend to have straighter lines),
I like to unwind by doing curvy surface modeling. It's a great stress reliever!

I didn't really have a plan when I started out, but the helix tool easily took care of the spiral section.
I lofted the head, which made a single surface, then I turned on the control points
of the surface and scaled/moved them around to give it a little more shape.

Getting back to Bryce, although it's geared more towards spacey surreal scenes and panoramic
landscapes, it's also possible to set up a scene with a neutral background.
I found a tutorial showing how to render small objects with reflection that look pretty good,
but not as good as some of the beautiful Blender renderings I've seen.

Perhaps one of the veteran Blender guys can give us a short tutorial on how take a model from
MoI into Blender or Blender/ Yafray and set up a simple product presentation scene.

Images I've seen from Blender with ambient occlusion and caustics are as good as, or better than
renderings from many of the commercially available renderer's.

Here is the tutorial I mentioned above:
http://stevesartgallery.bryce-alive.net/tutorials/bryce/environment/reflective.html


Update- That tutorial must have written a few years ago. I discovered that Bryce 5.5 does realistic reflections and 6.1 has HDRI, so the method described in the tutorial isn't necessary

Regards,

Jesse

EDITED: 17 Jun 2007 by JESSE

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 From:  sk2k
651.17 
Hi,

i prefer Kerkythea and Radiumrenderer over any other renderer out there. Radiumrenderer is an unbiased renderer so it could take some time to render a scene but the results are great. Kerkythea is both unbiased and biased. It has raytracing, path tracing, ambient occlusion, MLT, photon mapping+caustics and bidirectional path tracing. Both renderers featuring a material editor, a scene editor, physical sky model, .obj file import, etc.

MfG
sk2k
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 From:  Jesse
651.18 In reply to 651.15 
I agree that Kerkythea is probably the best free renderer these days as far as features and user friendliness....it also has a vibrant website and forum. Radium also looks impressive, but but not as many people on the forum.

My criteria for renderers is rather specific, I've been waiting to see if anyone can render diamonds with Kerkythea...it should do well with colored gemstones since it has caustics.

Here's the same model as before but with softer shadows done in Bryce. It took me a while to figure out I had to shut off "fog and haze" to get a rendering that wasn't so cloudy!

-jdk

EDITED: 17 Jun 2007 by JESSE

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 From:  dooki
651.19 In reply to 651.18 
Hey all,

I've tried Kerkythea a couple of times. I can't seem to get results from it.
- navigating within the work space.
- materials.
- lighting.
All these things I can't get my head around.

-Dooki
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 From:  WillBellJr
651.20 In reply to 651.19 
Well there's apparently HyperShot: http://www.bunkspeed.com/hypershot/products.html

This was mentioned over at another board I frequent - looks pretty decent...

-Will
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