CustomUI
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 From:  BurrMan
6507.191 In reply to 6507.190 
what os?
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 From:  Michael Gibson
6507.192 In reply to 6507.190 
Hi Jesse, in recent versions of Windows, the operating system tries to prohibit programs from changing anything under c:\Program Files other than when it was installed, as a way to keep things from being messed with by viruses and things like that.

Since the CustomUI Snapshots directory is in there, that means that by default it won't be writable.

But if you give a program elevated privileges it will then allow it to write stuff there.

One way to give a program elevated privileges is to right-click it and choose "Run as administrator". If you do that, does the snapshot function start to work ok for you during that run? If so then you can set it to always run as administrator by right-clicking the shortcut, go to Properties, Compatibility tab and there's a checkbox at the bottom "Run this program as an administrator", if you set that the shortcut will always launch it with elevated privileges.

It would probably be better to have the snapshots folder located somewhere that was writable by default, like under %AppData%\Moi\snapshots, that way it would work without needing the program to have elevated privileges.

- Michael
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 From:  DannyT (DANTAS)
6507.193 In reply to 6507.190 
Hi Jesse,

I agree with Michael with keeping your data out of the Programs directory and putting it somewhere else you can do that following these instructions earlier on this thread http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.53

Did the same thing with the objects.

Cheers
~Danny~
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 From:  matur61
6507.194 In reply to 6507.1 
Hi, is customUI now valid for moi3D ?
thakx
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 From:  Max Smirnov (SMIRNOV)
6507.195 In reply to 6507.194 
Yes. CustomUI works great with MoI 3.0
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 From:  Kroete (TAREK)
6507.196 In reply to 6507.195 
Hi Max, I just installed the CustomUI on my Mac and really like it. Great work! Thank you.
Please can you advice regarding the lightning button, it currenly says no Options Add on found. Where can I find that add on and where would I need to copy it?

Thank you
Tarek

EDITED: 8 Nov 2014 by TAREK

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 From:  bemfarmer
6507.197 In reply to 6507.196 
HI TAREK

I just had to figure this out again recently, when installing on my laptop.

Max and PILOU answered this question many posts back.

Dino's lightingoptions htm file needs to be copied to the Moi ui folder.
It is located at post 48 here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5222.48

Part of the answer is post 82, here: http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.82
(Open Moi and visit Options/View/LightingOption. Just visit, no need to do anything.)


- Brian

EDITED: 8 Nov 2014 by BEMFARMER

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 From:  Kroete (TAREK)
6507.198 In reply to 6507.197 
Thank you Brian,

All worked well after I followed the posts. Much appreciated.

Tarek
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 From:  joe (JOEG1717)
6507.199 
i am new to moi. i installed the custom ui and it looks great, but i do not see gear or bearing under my objects tab. have i done something wrong? any help is appreciated. thanks

joe

oh...i forgot to mention i am still working off the trial version with intent to purchase. sort of trying to decide between moi and cubify
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 From:  bemfarmer
6507.200 In reply to 6507.199 
Deleted due to incorrect statements :-)

EDITED: 17 Mar 2017 by BEMFARMER

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 From:  Michael Gibson
6507.201 In reply to 6507.199 
Hi joe,

> i am new to moi. i installed the custom ui and it looks great, but i do not see gear or
> bearing under my objects tab. have i done something wrong? any help is appreciated. thanks

No, you have done nothing wrong - that is normal. The Objects tab is primarily meant to hold objects that you yourself create, there are a couple ones in there as demos but the specific demo ones have changed from time to time and the current one just does not happen to have the gear or bearing included as part of the demo objects.

- Michael
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 From:  Jay (JAYGEE)
6507.202 
Snapshot
-------------
Shift + click = resolution x 2
Ctrl + Shift + click = resolution x 3

Doesn't work with my Mac /OS.


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 From:  Michael Gibson
6507.203 In reply to 6507.202 
Hi Jay, I'm not sure where the snapshot script is coming from, is it on the scripts menu that pops up?

Is it a custom script that you have added in yourself or something like that?

- Michael
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 From:  Jay (JAYGEE)
6507.204 
No, I just installed Max' CustomUI.
As in the first Post described:

"Snapshot
-------------
With this addon you can make a snapshot of last clicked viewport.
Resolution is fixed: 1600x1200
Left click - grid is visible
Right click - grid is hidden
Shift + click = resolution x 2
Ctrl + Shift + click = resolution x 3
Snapshots will be saved to "snapshots" directory."

LeftClick and RightClick on the button work fine.
Combination with Shift or Ctrl+Shift works not and my Backgroundcolor stays white.
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 From:  Michael Gibson
6507.205 In reply to 6507.204 
Hi Jay, I took a quick look and from what I can see the resolution is getting so high with the x2 and x3 options that the render mechanism would consume a quite large chunk of video memory in order to be able to function and that is failing for you.

What type of video card does your machine have, does it have a lot of video memory available on it?

It's also possible that the mechanism MoI uses for running on the Mac is not able to use the entire amount of your video memory and trying to use some unusually large giant block of it is failing.

When the render call fails, that probably generates a script exception and then the rest of the script that does the cleanup stuff for restoring background colors and such does not run, that's why your screen stays white.

- Michael
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 From:  bemfarmer
6507.206 In reply to 6507.204 
I tried out all 4 snapshots with a curve and points.
The first two looked very good.
The last two were huge files, and were badly faded. The points are tiny, and almost invisible.
(On Windows 7)

- Brian
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 From:  Michael Gibson
6507.207 In reply to 6507.206 
Hi Brian, yeah currently there isn't any way to scale the display of points up dynamically like you would want with a very high resolution screen render.

The points are drawn based on bitmaps in the \ui sub-folder: Point.png, Point_selected.png, Point_transitionfromselected.png and Point_transitiontoselected.png .

You can modify the point size in a permanent way by changing those bitmaps, if you make a larger bitmap it will make the points larger too. But since they are not composed dynamically there isn't any way to just temporarily change them only for the render itself.

It can be possible to avoid the curve display from getting fainter by adjusting the script to make the setting for mio.view.lineWidth to be larger when doing a higher resolution capture, right now the script only seems to increase it up to 2 pixels in size, it probably needs to go more than that for the higher density ones.

- Michael
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 From:  bemfarmer
6507.208 In reply to 6507.207 
Thank you Michael.
No complaints here, just a new, for me, observation :-)

- Brian
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 From:  Jay (JAYGEE)
6507.209 
Hi Michael,
I've got an iMac with a NVIDIA GeForce GTX 780M 4096 MB.

By the way, maybe there is a discussion somewhere:
If I got too many objects writing out a .pdf or .ai it is running out of memory.

Copy/Paste with a graphic-program (Sketch):
Sketch -> MoI = ok
MoI -> Sketch = false
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 From:  Michael Gibson
6507.210 In reply to 6507.209 
Hi Jay,

> I've got an iMac with a NVIDIA GeForce GTX 780M 4096 MB.

Normally that should be plenty, but it's possible that the mechanism that MoI uses for running on the Mac is preventing it from accessing the full amount of video RAM and limiting the resolution that you can use for the screen render.


> By the way, maybe there is a discussion somewhere:
> If I got too many objects writing out a .pdf or .ai it is running out of memory.

What do you have for the "Canvas megapixel resolution" on the PDF/AI export options dialog? If you've set it above 30 please try resetting it back to the default value of 30 and see if that makes any difference.

- Michael
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