(Devil's Advocate question) Compare MOI to...
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 From:  jacobo3d
645.3 In reply to 645.2 
Hi,

For me it's hard to compare MoI with any other application. If we talk about CAD apps,
I can't say much because it's not my field. And if we want to compare MoI with any kind
of NURBS to Polys exporting utility, MoI is a new world of possibilites.
I've been working in 3D for a long time, and this is the first time I'm interested in getting familiar
with NURBS modelling, and include that into my pipeline. And the reason is how good MoI
convert NURBS to polys.
I need to make UVs, rigging, different kind of deformations to the mesh, animation, etc... and
I need, of course, a polygonal mesh, and I need it clean. So, since I have to work with polys,
NURBS wern't a very usable option for me. It's more or less important depending on the field
you work, and what are you going to do with your objects.

So, bottom line is... MoI for me is a tool that can be perfectly integrated into my pipeline,
and can make my life easier. I can save a lot of time of work doing some kind of objects
in MoI (using NURBS) instead of fight with polygons, but get a clean and nice polygonal
mesh as result.

Now, only one thing left: that other applications improve their OBJ importer to work fine
with N-Gons.
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 From:  JTB
645.4 
I guess MoI can't be compared with other modelers because it is still in beta stage or at least in pre-release stage... All other modelers mentioned have version numbers bigger than 2.0
Since MoI is still young, and some basic tools missing it is easy to find advantages for other programs... I believe that MoI 3.0 will be a best seller and Michael will be hired from AutoDesk and MoI will be Autodesk's "Modeling Inspiration" :-)

Seriously, MoI is something NEW.
I had no idea what NURBS modeling was, I am an engineer using CAD for 19 years and now that CAD is transforming to BIM (Building Information Modeling) for architecture I see that I need a new, fast, easy and powerful modeler. I am sure that this will be MoI.
The same happened with renderers... From simple scanline, to Vray, to Maxwell...
This is what always happens...
From pencil to computer to virtual reality...
From horses to cars to airplanes...
etc.

 
***There is always a better way to do things... Just find your Moment of Inspiration***

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 From:  hank (HANKGATEWOOD)
645.5 
Moi is probably most similar to Rhino, since Michael is the Father Of Rhino and Moi has most of the basic functionality of Rhino. The mesher is already better than Rhino's and I like Michael's guides better than Rhino's smartTrack. Moi is much more forgiving, too.
I haven't had much time to play with Moi lately, but I'm definitely planning on buying.
I'm really excited to see what Moi will turn into. I know if Michael Gibson is involved, it will be very cool.
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