Hi,
For me it's hard to compare MoI with any other application. If we talk about CAD apps,
I can't say much because it's not my field. And if we want to compare MoI with any kind
of NURBS to Polys exporting utility, MoI is a new world of possibilites.
I've been working in 3D for a long time, and this is the first time I'm interested in getting familiar
with NURBS modelling, and include that into my pipeline. And the reason is how good MoI
convert NURBS to polys.
I need to make UVs, rigging, different kind of deformations to the mesh, animation, etc... and
I need, of course, a polygonal mesh, and I need it clean. So, since I have to work with polys,
NURBS wern't a very usable option for me. It's more or less important depending on the field
you work, and what are you going to do with your objects.
So, bottom line is... MoI for me is a tool that can be perfectly integrated into my pipeline,
and can make my life easier. I can save a lot of time of work doing some kind of objects
in MoI (using NURBS) instead of fight with polygons, but get a clean and nice polygonal
mesh as result.
Now, only one thing left: that other applications improve their OBJ importer to work fine
with N-Gons.
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