Hi Marc,
> That's how I understood it, the numbers displayed would be that custom resolution.
Yeah unfortunately it's not currently easy for the dialog code to know that resolution at the point that the dialog will be displayed, it's something that's calculated by the hidden line removal engine after it receives those parameters to use...
It could be possible to recode that, but it can be somewhat inconvenient in general for UI code to interact back and forth with low level engine code.
That same resolution will control not only the shaded image resolution, but also the resolution of the depth map that's used for hidden/visible determination. So if you are getting some smaller size details not coming through that will be a parameter you can increase to make the depth map more fine grained too.
- Michael
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