Hi Stefan,
> to show if it's possible to model such a shape with NURBS.
Basically it's not easy to do it if you only use their specific topology layout, but it's possible to get the same kind of shape using a different kind of topology like Andrei shows.
If the person only wants to work with that particular style of drawing by putting in a kind of direct patch by patch hull, sub-d modeling just tends to work more like that kind of method so it could be pretty likely that sub-d modeling might be a better fit for their particular process of working.
NURBS modeling just does not work very well if you try to do things that are supposed to be broad smooth areas only out of little separate sub patch pieces, it's usually better for big smooth areas to be built out of one big surface, and a single NURBS surface needs to have a regular row/column layout to it.
- Michael
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