Majik Tutorial: Stacking School Chair
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 From:  Michael Gibson
5893.10 In reply to 5893.9 
Hi Mike, I'm looking into doing some changes in the seam matcher thingy to test samples separated by arc length (by distance traveled along the curve) instead of by traveling in parameter space, that should hopefully make the original case work without any rebuild. The only tricky part is that traveling by arc length along a curve requires more computation, it's not as simple as traveling by parameter values.

- Michael
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 From:  Frenchy Pilou (PILOU)
5893.11 
Ah a very cool precise one!

French translation will be made the next month in June ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  TpwUK
5893.12 In reply to 5893.2 
Good job Mike. I love to see your workflow and technique - so clean and pure. Sure you get the odd glitch, but your style is just so darn good!

Martin Spencer-Ford
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 From:  Mike K4ICY (MAJIKMIKE)
5893.13 In reply to 5893.10 
Michael... Thanks. I'll be sure to test-drive the enhancement. If it's like the "Uniform" mode in Network (which I use a lot), it may yield some nice results.

Pilou... Très bon. Comme le fromage parfait et le vin, il doit prendre le temps. Je suis très reconnaissant pour votre contribution. ;-)


Martin... Thanks for the compliment! MoI just simply lends itself to a good pleasant workflow.

I hope the step-by-step snapshots teach well enough.
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 From:  mcramblet
5893.14 
Mike-

Is it ok to say in this forum that I love you and hate you at the same time? I love your tutorials, I use them (and your website) frequently as reference. I kind of hate you (ok, not really) because you make things look so simple and easy. You are, indeed, one of those that I'd consider a MoI Jedi. Thank-you for taking the time to put these tutorials together and for sharing them with the forum. I know that I benefit greatly from them.

Michael Cramblet
Packaging Design
Phone: 616-574-6271
 
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 From:  Mike K4ICY (MAJIKMIKE)
5893.15 In reply to 5893.14 
Michael C...

Thank you for your really great compliment! That really brightened my day. :-)

I'm really glad that, especially you, as well as others value the techniques I have to show.
I'm just a tee-shirt artist by day, but don't you get to work with really cool packaging design?

There's a part of me that enjoys sharing instructional knowledge with others.
They call me an "Elmer" in the ham radio circles.

Michael G. has done such a great job at developing MoI to be so bluntly simple to use and intuitive that I feel that anyone with a little training can realize their hidden CAD talents.
Notice how all I have to do is show one of the few icon symbols and the rest speaks for itself?
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 From:  ed (EDDYF)
5893.16 
Dang Mike - your tutorials get better each time. You definitely earned your black belt in MoI.

That chair brings back memories. Especially the times I had to sit in it facing the corner in 4th grade.

Ed
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 From:  Samuel Zeller
5893.17 
Wow really great modeling and tutorial !

I learned new things :)

Thanks !
--
shapenoid.com stojan-voumard.com
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 From:  ed (EDDYF)
5893.18 
Here ya go Mike. Your chairs modeled in KeyShot against a meeting room HDR.

Click image to view full size.

Ed

EDITED: 17 May 2013 by EDDYF

Image Attachments:
Size: 635.3 KB, Downloaded: 735 times, Dimensions: 753x705px
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 From:  Mike K4ICY (MAJIKMIKE)
5893.19 
Ed, thank you!!! They're so realistic, it's spooky.

Even the colors.... ahh the memories... no... no... flashbacks!.... awful flashbacks!
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 From:  ed (EDDYF)
5893.20 In reply to 5893.19 
Thanks Mike. I had my share of "ass time" in those chairs too.

Yeah - KeyShot now has a color picker eye-drop tool built into their material editor. Just open the website for the chair mfg., pop open their color selection options, take a sample - done.

KeyShot also now has Mold-Tech plastic textures, so I picked one based on memory.

I think my camera focal length doesn't quite match the background, but it's just a quick and dirty render. It sure helps to have a realistic model to work with!

Ed
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 From:  Michael Gibson
5893.21 In reply to 5893.13 
Hi Mike, ok I've got the curve seam matcher thing fixed up for the next release so that sausage sweep case will work correctly without needing to do any rebuild step before doing the sweep. Thanks for digging out the file so I could reproduce the problem over here!


> If it's like the "Uniform" mode in Network (which I use a lot), it may yield some nice results.

Basically the fix just helps to avoid the seam matcher from getting confused with certain kinds of control point spacing on some kinds of curves.

- Michael
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 From:  Mauro (M-DYNAMICS)
5893.22 
Ed:good shot !


Thanks Mike for your model and for tutorial
no dubts:Flow tool is the real milestone for us,freeform modelers,in Moi3D !

quote: MIKE
Please feel free to do some nice renders! I'm thinking "1980's" school room, badly maintained floor tiles and those things we used to call "black boards".
Some 'ABC' gum under the chair frame, and some scratched graffiti in the back shell plastic would be a nice touch.


I'm sorry,i'm not able to do that kind of renders...anyway what you describe as an "heavy duty" popular chair,can be still actual and cool changing colors and materials
this is an idea using an advanced material in Arion Render: polyurethane plastic (diff+transparent+sss),it needs to clean more noise on image,but it's just a try

M

EDITED: 3 Feb 2022 by M-DYNAMICS

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 From:  Mike K4ICY (MAJIKMIKE)
5893.23 In reply to 5893.22 
That's a cool material, M! Where in the heck were our cool translucent chairs?

They would have been all the rage back in the '90's when Apple made everything 'see-thru'.

Reminds me of the orange transparent acrylic chairs at a local frozen yogurt shop.
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 From:  ed (EDDYF)
5893.24 
Classroom Chair Special Edition

Metal Flake fiberglass body. Carbon fiber frame. Hand signed by Majik Mike.

Click image to enlarge.

Ed

EDITED: 11 Sep 2015 by EDDYF

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 From:  mcramblet
5893.25 In reply to 5893.15 
Mike-

>Thank you for your really great compliment! That really brightened my day. :-)

I'm glad I could brighten your day a bit. It's the least I could do for your contributions to the forum and to users like me.

>Michael G. has done such a great job at developing MoI to be so bluntly simple to use and intuitive that I feel that anyone with a little training can >realize their hidden CAD talents.

That is so very true. I came from a mesh modeling background with no NURBS modeling at all. I started using MoI in Oct of 2012 and it's been great. Still much to learn, but MoI has made the transition from mesh to NURBS a pleasant one. I've been looking at other software to help us with a particular account that often requires organic shapes, but also has some ties with NURBS. Modo with some additional CAD plug-ins is one of them, but in every case when I start playing with the demos and start navigating around in the software interface, I realize how nice it is to work within MoI.

>I'm just a tee-shirt artist by day

I'd say you could have a career in CAD using MoI, if you wanted to.

> but don't you get to work with really cool packaging design?

I am involved with packaging design. Some times the projects are pretty cool, some times it's a little on the mundane side. Every job has it's ups and downs I suppose. The problem I have is that all of my time is consumed with "packaging design" and there isn't time to explore using MoI in other ways. Maybe some day I'll have the time to pursue making my own creations. Maybe my own version of zarkows' "Mighty Mechanical Death Crabs of Doom"? He's another MoI Jedi.

Thanks again for the tutorials!
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 From:  Mike K4ICY (MAJIKMIKE)
5893.26 In reply to 5893.24 
Ed, that is siiiiiick!!!! Nice 'graffiti/tuned el coche loco' inspired look. That could be done too. ;-)

It would look great in my employer's 18,000 sqr ft grafitti room!
Yes... my boss bought a 110,000 sqr ft building complex, composed of a four-story building and additional wings - and our seven automatic screen printing presses plus office spaces only occupies only 1/7th of it! :-/
So we have a graffiti room..... eh.


Thanks Michael C.,

That's my future career goal - something in the industrial design field. And if I have to uproot in a few years, I'll have to find a new job and it should be something I like.
Though, a degree would still have to happen.

I've got 20 years of graphic design under my belt, but I know I've also had a proficiency in CAD and physical design type implementation since my youth.
Of course, one talent enhances another.

I took something like six credits of drafting in high school (the old-fashioned kind) because I loved it so much and even designed a 32-page plan set for a spaceship concept instead of a house like everyone else.
Funny, I had to help teach the graphics class to fill in my schedule, but never too a single art class.
But I've always been into building gadgets and tinkering with electronics. Lots and lots of concept sketches in my time... so maybe...

Oh man, guys!... here's a small snapshot of the 32-page high school ship project: I was only 17 years old!
...was it 1989? That was sooo long ago.

I used a program called "Halo" on my dad's 8086 IBM "clone" to draw the bottom portion, which came out of an Olivetti dot matrix printer, then onto some clear acetate sheets via Xerox machine, then through the 3M blueprint developer.



Although, maybe MoI is giving me too much confidence. ;-)
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 From:  Italiani (MUKHIN)
5893.27 
Hi, how to make transparent objects in the scene?
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 From:  Mike K4ICY (MAJIKMIKE)
5893.28 In reply to 5893.27 
> Hi, how to make transparent objects in the scene?

Maukin, Sorry to say this is not a MoI feature.

MoI has a script for capturing the screen image to memory.

code:
script:var v = moi.ui.getActiveViewport(); if ( v != null ) { moi.view.lineWidth = 2; v.renderToClipboard( 2400, 1200 ); moi.view.lineWidth = 1; }


I use Adobe Photoshop to blend different captures to give the illusion of transparency.

Mike
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 From:  Michael Gibson
5893.29 In reply to 5893.27 
Hi Mukhin, MoI does not currently have any mechanism in it to make objects transparent.

You can however, enable a "hidden-line" edge display which will draw hidden edges and curves in a faint dashed line style and allow them to be accessed even when they are behind solid objects. It gives a kind of pseudo transparency effect in some cases.

To turn that hidden line display on or off use the checkbox under View > "Display hidden lines".


EDIT: ok I didn't understand at first that you were asking about how he made the images in the tutorial above...


- Michael

EDITED: 21 May 2013 by MICHAEL GIBSON

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