V3 beta Mar-17-2013 available now
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 From:  Mike K4ICY (MAJIKMIKE)
5774.4 
Pardon me Michael, but:

YAAAAAAAAAAAAAAAAHOOOOOOOOOO!!!!!! (cough) (cough)

Thank you sooooo much for "N-Sided" Michael! :-)



When I get some time soon, I'm going to try some N-Sided problem-solving.

I've already tried on a few strange objects and can acknowledge that it's going to have it's quirkiness as far as "surface continuity", but I am very pleased with what It's able to solve. I'll try to post some pics later.

I'm so pumped, I think I might make a tutorial using it!
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 From:  marcorhino
5774.5 
Hi,
other news of this beta ?

Thanks
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 From:  Marc (TELLIER)
5774.6 
Thanks for the hard work, looking forward to patch up!

Marc
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 From:  Michael Gibson
5774.7 In reply to 5774.4 
Hi Mike,

> I've already tried on a few strange objects and can acknowledge that it's going to have it's quirkiness
> as far as "surface continuity", but I am very pleased with what It's able to solve. I'll try to post some
> pics later.

Right now it should get G1 continuity, and you are probably thinking about G2... I am still in the process of doing some more experiments with it though, and hopefully I'll be able to improve it some more.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5774.8 In reply to 5774.7 
Thanks Michael,

It's nice to know that this new tool has promise of more... good luck with its development!


I'll have questions and examples to share with you for sure later...
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 From:  Michael Gibson
5774.9 In reply to 5774.1 
Sorry I did not get a chance today to update the description for the beta with better details yet - I'll be traveling tomorrow so it may take another day or so.

- Michael
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 From:  Samuel Zeller
5774.10 
New "Align" -> Move as group !

Like I requested ^^ It's amazing !

Thank you Michael :)
--
shapenoid.com stojan-voumard.com
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 From:  Denis (DENISJAGUAR)
5774.11 
Thank you

I love the new beta, running fine with the new multi touch on the Samsung 500t model.

Denis
| CorelDraw Grahics Suite X6 | Daz Carrara Pro 8 | Moi 3D V2 |Cinema 4D R14 |

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 From:  Michael Gibson
5774.12 In reply to 5774.10 
> New "Align" -> Move as group !

Yup, I almost forgot about that - I hope it's useful! I think there may be also some other thing implemented that you requested as well, something that was not scriptable before or something like that, I'll figure it out when I get a chance to go over the full change list probably tomorrow.

- Michael
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 From:  Michael Gibson
5774.13 In reply to 5774.11 
Hi Denis,

> I love the new beta, running fine with the new multi touch on the Samsung 500t model.

That's great news! There are some various settings available under Options > View > Rotate/Pan/Zoom settings > Multitouch section, and also a couple of other customizable things in moi.ini too, I'll get a whole list together tomorrow.

- Michael
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 From:  Michael Gibson
5774.14 In reply to 5774.10 
Hi DesuDeus - now I remember the other new option that's in there that you had asked for, it's one for showing hidden lines only on selected objects instead of showing all hidden lines.

It was a lot more complicated to implement than you might think, since it involved various different things like hit testing, selection, and not just purely display.

But it's in there now, you can turn it on in the Options UI under Options > View > "Hidden edges on selected only".

Also you can flip it on or off by putting this script on a keyboard shortcut:

script: /* Toggle using hidden edge display for selected objects only */ moi.view.hiddenLinesSelectedOnly = !moi.view.hiddenLinesSelectedOnly;


When it's turned on you will only see and snap to and select hidden edges on selected objects when hidden edge display is enabled.

- Michael
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 From:  bemfarmer
5774.15 
ArrayGem now works with point targets.
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 From:  Mike K4ICY (MAJIKMIKE)
5774.16 In reply to 5774.14 
> showing hidden lines only on selected objects instead of showing all hidden lines


Whoa!

This could be interesting... I can dig it. The ability to see the full hidden line detail only on the object you're working on.


> ArrayGem now works with point targets.


So... maybe ArrayCircular might someday allow you to pick a two-point rotation axis in 3d-space rather than just one point that rotates on the current view or C-plane? ;-) Sorry, had to plug it.
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 From:  Michael Gibson
5774.17 
I've been working on gathering up the full release notes, there are a lot of other little bug fixes and various requested things in this version. I hope to have the notes finished up tomorrow, sorry it's taken a while.

- Michael
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 From:  TpwUK
5774.18 In reply to 5774.17 
Hey Michael - Relax dude, it's beta-ware, it's fluid and subject to change!

Have a good trip and enjoy the Easter weekend if you celebrate it ... or not :)

Martin Spencer-Ford
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 From:  Mike K4ICY (MAJIKMIKE)
5774.19 In reply to 5774.18 
> enjoy the Easter weekend if you celebrate it...

Michael, give your bunny plenty of food and rest Monday, he'll deserve it. ;-)
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 From:  mjs (MSHIDELER)
5774.20 In reply to 5774.17 
One thing that I did notice about the Mar beta is that imports work much better than in the other two.

There were several models, some SW native others IGES & STEP, that I had to play with in MoI 2.0 because the V3 beta would not open them.

Mar 18 release runs perfectly on that regard. I don't know if you actually worked on the import engine but something that was done made the import file work much better for me.

mjs
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 From:  Michael Gibson
5774.21 In reply to 5774.20 
Hi mjs,

> Mar 18 release runs perfectly on that regard. I don't know if
> you actually worked on the import engine but something that
> was done made the import file work much better for me.

That's great news - this version has been updated to use the latest library version for IGES, STEP, and SAT transfer which has some bug fixes in it, and also I've fixed a pretty low level bug in Solids++ involving coincidence checking between closed edge curves which probably helps out some join problems.

Anyway, I'm glad that this release is improving in this regard.

Thanks,
- Michael
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 From:  Michael Gibson
5774.22 
Still need to collect info on multi-touch and nsided, but here are all the other notes aside from those things (I will add these to the first post as well):


Updated relative tolerance handling for small objects - make the small object relative tolerance to be 1e-4 of the bounding box diagonal rather than 1e-2 as it was previously. This should help small objects behave more like regular sized objects in things that use relative tolerance. Also made a mechanism that additionally tightens the tolerance by up to 1/100 more if there are small sized features within the object. Fixes a boolean bug reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5535.1

Updated curve offset - fixed having the command processor being re-created on every mouse move, which improves curve offset display performace especially on Mac.

Updated DXF export - Enable writing point objects to DXF format, and also fixed a crash bug reported through e-mail when using cubic splines export option with degenerate projected curves. Also don't send out degenerate projected curves at all which fixes importing into one particular version of AutoCAD that was sensitive to that.

Updated IGES, STEP, and SAT IO library to latest version.

Updated viewport scripting - added properties .pixelWidth and .pixelHeight on a viewport so that it can be possible to take the current viewport's size into account when doing something like a screenshot.

Added script interface for getting or setting the active style: moi.geometryDatabase.activeStyle

Added a new moi.ini flag to disable file caching under [UI] DisableFileCaching=n . When set to =y it will prevent MoI from caching scripts and UI files in memory so that they are loaded from disk on each use, this can help when you're working on doing some development with those files and you want to frequently test changes in them.

Updated Align command - Added a checkbox to the Align command for "Move as group", which is visible when multiple objects are selected for the align. When enabled it causes the objects to move as an entire set to their overall bounding box rather than each one moving individually. Requested on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5533.1 . Also fixed a bug in Align where object alignment did not use a custom cplane properly.

Updated Transform > Copy command - added a command specific Undo action for the Transform > Copy command so that hitting undo while in the command will remove the last placed copy. Requested on the forum here: http://moi3d.com/forum/messages.php?webtag=MOI&msg=5524.89

Fixed a bug in Solids++ in the curve coincidence checker when dealing with 2 closed curves. Helps to avoid some edge fragmentation that could happen previously and fixes an Inset bug reported in the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5508.1

Update face domains as part of the default processing when a brep is added to the geometry database. Some Solids++ routines would not set the face domain and it was left the same as the surface domain, while on loading a 3DM file MOI would set the face domain to the bounding box around the UV trim curves. This difference in face domain could occasionally lead to slightly different behavior in intersection calculations, with things working better after doing a save and reload. This update should now give better consistency between how things behaved in a loaded file versus an in-session created one.

Fixed a selection bug where selecting just one curve and doing Join would deselect the curve but the edit frame would stay on the screen. Fixes a bug reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5524.97

Updated chamfer UI - fixed a word wrap bug reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5524.99

Fixed a bug for 3Dconnexion devices on OSX with multiple model windows open - previously the 3Dconnexion device would only work properly when there was only one window.

Added 3Dconnexion setting in moi.ini: [3Dconnexion] Swap3DViewPanZoom=n . This can be set to =y to swap pan and zoom motions for the 3D view only. Requested on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5574.1

Updated 3DConnexion / simultaneous mouse move behavior. Delay mouse move processing until at least a small amount of time has passed since the last 3DX event - helps reduce jerky viewport movement for some cases.

Updated control point editing with analytic surfaces - After control point editing, if the previous surface was analytic or the new surface is planar, try to create an analytic surface for the new result. Fixes a bug with inset after control point editing reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5583.1

Updated extrude to point - If the base curve is an arc or circle shape, try to make an analytic cone out of the result. Fixes a bug reported in the forum here with trying to offset the result: http://moi3d.com/forum/index.php?webtag=MOI&msg=5524.110

Updated properties panel arc resizing - don't look at closed curves when scanning for touching endpoints for an alternate origin for the scale. Fixes a bug report on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5524.113

Fixed a scene browser bug where editing an object's name where only the case of the letters changed between upper and lower case did not trigger an update in the scene browser's object section. Fixes a bug reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5635.1

Updated OBJ export settings - added a new setting in moi.ini for OBJ export to help with mesh transfer into Rhino. [OBJ Export] WriteStylesAsGroups=n When this is enabled by changing to WriteStylesAsGroups=y then the style name will be written as the group identifier when generating the mesh. This allows for using the setting in Rhino's OBJ importer for importing groups as layers to get the mesh back to the same layer as the original object. Requested in the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5637.1

Updated filtering - when a curve is filtered out from selection, don't draw it at all in the hit test map so it won't occlude edges which may be the filter targets. Fixes an edge selection bug reported in the forum where with edge filtering turned on the edges were still unselectable if curves were on top of them: http://moi3d.com/forum/index.php?webtag=MOI&msg=5732.1

Update selection - fixed regression bug introduced with the Flow command, where post picking for extrude did not allow drill-in to select edges on a box because it took the clicked-on face immediately. Reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5732.1

Update hidden edges display - add a new checkbox setting in options dialog for controlling whether to show hidden edges on selected objects only, under Options > View > "Hidden edges on selected only". When enabled hidden lines are only displayed for selected breps only instead of on everything. This can help to disambiguate snapping onto or selecting hidden lines when there are many objects involved. This can also be toggled by script using:
script: /* Toggle using hidden edge display for selected objects only */ moi.view.hiddenLinesSelectedOnly = !moi.view.hiddenLinesSelectedOnly;

Implement view spinning - Add a script method for view spinning that can be set on a keyboard shortcut:
script: /* click and drag mouse to spin view */ moi.view.spinInteractive();
This allows for tilting/spinning the view using a mouse or tablet if no multi-touch is available.

Updated OSX crash reporting. Put moi_report.zip files into ~/Library/Logs/DiagnosticReports/ and also try to generate an OSX system crash report .crash file as well which goes in that same folder.


- Michael
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 From:  Samuel Zeller
5774.23 
-> Updated viewport scripting - added properties .pixelWidth and .pixelHeight on a viewport so that it can be possible to take the current viewport's size into account when doing something like a screenshot.

Ok this is really useful for me ! How I do a script that capture the exact viewport (maybe 2x the pixel size for better antialiasing later in photoshop) :)

Thanks for all the new things, there's a lot of changes in the beta that's great :)
--
shapenoid.com stojan-voumard.com
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