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 From:  Michael Gibson
5679.25 In reply to 5679.24 
Hi DesuDeus, yeah I do not understand why if Maxwell needs triangles why the plug-in does not just triangulate the n-gons using the Cinema4D method for doing so.

It seems like it should not be very difficult to do, then they would get the same kind of shading quality as the built-in C4D renderer does (as shown above).

And it is also weird that they would ignore vertex normals by default also.


You might want to ask Maxwell support if they can fix this, it seems to have been an issue for quite a while.


You may not need to re-export, I think there may be a tool in Cinema4D somewhere to convert n-gons into triangles, hopefully it maintains vertex normals while doing so.

- Michael
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 From:  Michael Gibson
5679.26 In reply to 5679.24 
And also because the issue is with Maxwell it would not make any difference if you were using RipTide Pro for the import either.

- Michael
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 From:  Samuel Zeller
5679.27 
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EDITED: 5 Jul 2014 by SAMUEL ZELLER

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 From:  Mauro (M-DYNAMICS)
5679.28 In reply to 5679.27 
i like the foam
not struggling against yourself too much..metals are very hard to render
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 From:  Samuel Zeller
5679.29 
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EDITED: 5 Jul 2014 by SAMUEL ZELLER

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 From:  Mauro (M-DYNAMICS)
5679.30 In reply to 5679.29 
you use an SSS layer (isotropic scattering) in foam material?
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 From:  Samuel Zeller
5679.31 
I'm using SSS yes, and it's driven by a texture (there's variations)

Pretty easy to do in Maxwell render once you understand the settings.
--
shapenoid.com stojan-voumard.com
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