More works done in MoI3D
 1-2  3-22  23-31

Previous
Next
 From:  Michael Gibson
5679.23 In reply to 5679.21 
Hi DesuDeus, also are you rendering using Maxwell by any chance?

I seem to remember there is some problem where Maxwell has a setting of its own to ignore vertex normals, I have no idea it likes to do that but you're probably running into that.

See here for some information: http://moi3d.com/forum/index.php?webtag=MOI&msg=4083.14

And you may want to check out that whole thread: http://moi3d.com/forum/index.php?webtag=MOI&msg=4083.1

You would need to ask the Maxwell people why they are set to ignore normals by default, it seems like a strange thing to do.

Also I guess it ignores them unless the object is all made up of triangles too. So you need to change the checkbox setting to make it not ignore them and also export as all triangles as well.

Once you get the vertex normals coming over all those shading artifacts will completely disappear.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Samuel Zeller
5679.24 In reply to 5679.23 
Yes Maxwell render.

Thanks for the tips now I understand everything !

I wonder why Maxwell guys are screwing this :(

Will adjust my models, but I have to re-export everything :/
--
shapenoid.com stojan-voumard.com
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
5679.25 In reply to 5679.24 
Hi DesuDeus, yeah I do not understand why if Maxwell needs triangles why the plug-in does not just triangulate the n-gons using the Cinema4D method for doing so.

It seems like it should not be very difficult to do, then they would get the same kind of shading quality as the built-in C4D renderer does (as shown above).

And it is also weird that they would ignore vertex normals by default also.


You might want to ask Maxwell support if they can fix this, it seems to have been an issue for quite a while.


You may not need to re-export, I think there may be a tool in Cinema4D somewhere to convert n-gons into triangles, hopefully it maintains vertex normals while doing so.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
5679.26 In reply to 5679.24 
And also because the issue is with Maxwell it would not make any difference if you were using RipTide Pro for the import either.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Samuel Zeller
5679.27 
deleted

EDITED: 5 Jul 2014 by SAMUEL ZELLER

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
5679.28 In reply to 5679.27 
i like the foam
not struggling against yourself too much..metals are very hard to render
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Samuel Zeller
5679.29 
deleted

EDITED: 5 Jul 2014 by SAMUEL ZELLER

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
5679.30 In reply to 5679.29 
you use an SSS layer (isotropic scattering) in foam material?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Samuel Zeller
5679.31 
I'm using SSS yes, and it's driven by a texture (there's variations)

Pretty easy to do in Maxwell render once you understand the settings.
--
shapenoid.com stojan-voumard.com
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-2  3-22  23-31