New Apr-18-2007 beta now available
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 From:  sk2k
550.19 
Hi,

great new version. The curve projection stuff is the most usefull feature to me. :)

I've updated the German translation.

MfG
sk2k
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 From:  Joe (INNERACTIVE)
550.20 
Thanks for this update Michael! I haven't been playing with MoI for the past week, but am looking forward to modeling something this weekend with the new beta.
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 From:  tyglik
550.21 
Hi Michael,

I have two notes concerning the new beta...

Are you going to tune network surface command up so it can also handle non-intersecting curves? And what about some tolerance input for driving a surface? It would help users create a surface from roughly sketched curves.

For projecting I wish I can deselect unwanted projected curve by clicking on it (or in a different way) before command is done. It makes sense when curve is projected on both the closest side and opposite one (e.g. circle and sphere).

Petr
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 From:  d^^b (DAVID)
550.22 
Spanish translation added.

New stuff translation added in the Spanish forum.

Enjoy it! :-)
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 From:  blenddoodler
550.23 
Good job with the Network tool Michael. As simple as the image below, only the Network tool
could do it accurately. Of course there are other tools. You might want to try. ;-)

Btw, only four curves were used in this case. Three, lenghtwise, and one, crosswise, which is in the middle.

EDITED: 21 Apr 2007 by BLENDDOODLER

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 From:  blenddoodler
550.24 
You could see these shapes in some mechanical part such as
the nose of an electric drill or handles.



Or as shapes to subtract from a boolean difference.

EDITED: 21 Apr 2007 by BLENDDOODLER


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 From:  Frenchy Pilou (PILOU)
550.25 

French translation Updated of 18 April 2007
Unzip and replace the file FrenchStrings.txt in the folder ui

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Apr 2007 by PILOU

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 From:  Michael Gibson
550.26 In reply to 550.21 
Hi Petr,

> Are you going to tune network surface command up so it can also handle non-intersecting curves?

It should generally handle non-intersecting curves already, although I have seen a couple of instances where non-intersecting curves will cause a crease in the resulting surface. I may be able to tune this up a but I'm not sure.

Do you have a non-intersecting network that is not working as you would expect? If so, please post it.


> And what about some tolerance input for driving a surface?

I want to work on an area related to this pretty soon, which is a rebuilding step for commands that need to merge multiple curves into one common structure. This will apply to Loft, Sweep, and Network. But I was planning on trying to do something automatically, instead of using any additional tolerance settings.

Do you have an example of the type of thing you would use the tolerance for?


> For projecting I wish I can deselect unwanted projected curve by clicking on it
> (or in a different way) before command is done.

I'm not quite sure how to set this up. Right now you are able to pick a point to define the start point of a new projection direction. Normally I can't do a "selection click" and a "point pick" click all at the same time.

I guess there could be another button that said something like "delete projections", but at that point it doesn't seem to be gaining very much compared to just deleting the unwanted pieces after the command is finished.

Any ideas?

Thanks for your feedback!

- Michael
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 From:  nacho65 (JUANGALVAN)
550.27 In reply to 550.18 
Hi Michael:

Thank you for the new version really this very well hopes it continues growing
At the moment if it is possible to create designs 3D for similar footwear to Rhino or Delcam

I believe that MOI will be big


Best Regards

Juan Galvan
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 From:  Michael Gibson
550.28 In reply to 550.27 
Hi Juan,

> At the moment if it is possible to create designs 3D for similar footwear to Rhino or Delcam

I don't really know very much about footwear design myself, but I think that probably the new Network tool from the last beta will help out quite a bit.

With that tool added, it will probably be easier now to follow some tutorials for Rhino or Delcam by using the equivalent stuff inside of MoI.

However, it is also possible that some things may be easier in those other programs for a while still especially if you are using some kind of plug-in or extension that gives tools that are specific to your field. Plug-ins like that won't be available in MoI for a while yet.

- Michael
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 From:  nacho65 (JUANGALVAN)
550.29 

Hi Michael:


Please looks at the following file totally in MOI

Best regards

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 From:  Michael Gibson
550.30 In reply to 550.29 
Wow, that is looking great!

- Michael
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 From:  Frenchy Pilou (PILOU)
550.31 
Gordon specifications :)
Jonction's point are not necessary!!!

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
550.32 In reply to 550.31 
Hi Pilou - yup, I did some work so that it is not necessary for the network to perfectly intersect.

In that case there will be a type of averaging that happens.

Sometimes you may not get very good results if you make the curves be really very far from intersecting though, because in some cases that makes it difficult for MoI to figure out how to organize them into a rectangular grid structure.

- Michael
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 From:  tyglik
550.33 In reply to 550.26 
Hi Michael,

>>It should generally handle non-intersecting curves already...

Yes, it handles... but it's a funny story. When I sketched my firts set of curves for "networking" I couldn't manage to get anything. I looked into that and found out the curves didn't intersect so I supposed the command worked only with intersecting curves. I'm not able to repeat this situation, although I have been trying it :). If I encounter failure of network command I'll tell you about it.


>>Do you have an example of the type of thing you would use the tolerance for?

I'm used to driving a surface's complexity by changing a tolerance in Rhino when using "unsightly" curves as an input to create a surface from a network of curves. It seems to be quite useful feature.




>>I guess there could be another button that said something like "delete projections"

There is an issue of multiple projection I didn't notice previously. So I guess no changes in the current projection tool are the best.



Petr

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 From:  Frenchy Pilou (PILOU)
550.34 

Bug?
I can't make a sweep : select circles + the "free curve" (the curve alone)

If I copy/past the internal line curve generator of the sweep existing that works!
Is that normal? (history enable or not)

Another curious thing : same sort of figures: a free curve (snaped on the grid) + some circles (snaped on the grid and not "vertical")
the function sweep don't orient automatically perpendicular the "circles" on the curve at any times! ???
I launch the program at any time!
Sometime it's "flat", sometime it's good ???

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
550.35 In reply to 550.34 
Hi Pilou - there are 2 modes for sweep, "auto-place", and "non-auto-place".

Right now the mode is determined depending on whether the shape curves have any point of them inside the bounding box of the rail curve.

So imagine a box around the rail curve - if your profile shapes are inside that box (as one of them is in your file, the one that is closest to it), then MoI will not move your shapes around and will sweep them in their current orientation.

If all your profiles are outside of the box around the rail curve, then MoI will use "auto-place" mode and will rotate and place your curves perpendicular to the rail. This is a useful mode for doing things like a tube or pipe type shape quickly.

So if you want to use auto place mode to have them automatically moved perpendicular to the rail, make sure your profile curves are a little distance away from your rail curve and not next to it.

I would like to figure out a way to make this mode have some kind of switch or more controllable option, right now it is sort of hidden.


> Sometime it's "flat", sometime it's good ???

The "flat" ones are the ones that included the shape curve that was inside the box around the rail. MoI will not move your shapes around if they are closer to the rail because it assumes you may have placed them in a particular position.

Let me know if you need more details on this.

- Michael
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 From:  Frenchy Pilou (PILOU)
550.36 In reply to 550.35 
Full understand :)
That was the solution of the mystery! ;)
Now that work at any time :)
And the fun of the thing is that you can move or modify the line or the circles (show points) for best controls of the sections or path!

So do you plan to have a function to draw the bounding box of a selection?

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 25 Apr 2007 by PILOU

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 From:  Michael Gibson
550.37 In reply to 550.36 
> So do you plan to have a function to draw the bounding box of a selection?

Eventually yes, but not for V1 though.

- Michael
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 From:  Frenchy Pilou (PILOU)
550.38 

A new little tut by Steph about pipes :)
http://tutoriels.steph3d.net/MoI/Tube01/tut.mov

Cool use of the helpers perpendicular :)

And of course you can also modify any circular section (size, position, form)

Does Moi will have a dedicated pipes maker?
For example in the automatic "auto-place mode" perpendicular section don't appear on the path (except extremities)

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 25 Apr 2007 by PILOU

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