Hi Rich,
> Thanks but correct me if I'm wrong but if I wanted to apply a
> colour gradient to this surface, because it's a mesh the gradient
> wont be smooth (because the surface has been is 'pixelated' as
> it were by the creation of n-gons?)
There isn't really anything special about NURBS compared to polygons when it comes to regular shaders being applied, you should be able to apply a color gradient shader to a polygon mesh object in the same way that you would have applied to to NURBS output, and in fact most likely anything you'd be doing with NURBS would actually be converting it into polygons when it did the actual rendering.
I guess it could depend on the specifics of the shader that you're using though. But if it's a procedural shader that just works off of 3d point positions though that would work fine with polygons.
- Michael
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