first test with moi of torolf
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 From:  Marc (TELLIER)
539.35 
Awesome!

-Marc
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 From:  jotero (TOROLF)
539.36 
yes Michael :*)




ciao
torolf
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 From:  Michael Gibson
539.37 In reply to 539.36 
Cool!
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 From:  jotero (TOROLF)
539.38 
hello all :)

voronoi 2d test with moi ;)




voronoi 2d demo






















ciao
torolf
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 From:  Frenchy Pilou (PILOU)
539.39 
Moi can be also a true tool for help in visual research ! :)
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
539.40 In reply to 539.38 
Very cool, I especially like the Voronoi diagram with curved region and fillets!

- Michael
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 From:  jotero (TOROLF)
539.41 In reply to 539.40 
the dear I also voronoi 2d "Sunflower"




voronoi 2d cube




ciao
torolf
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 From:  jotero (TOROLF)
539.42 
hello all :)

voronoi 2d cube end ;)






ciao
torolf
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 From:  Frenchy Pilou (PILOU)
539.43 In reply to 539.42 
Absolutly beautiful!
Any chance to see it at http://www.3dvia.com ?
What is the horizontal line on the middle of the object on the Moi Screen (Front, 3D) ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
539.44 In reply to 539.42 
It's very interesting! The additional shaping kind of makes it feel like a special voronoi speaker for a fancy high end audio system...

- Michael
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 From:  Marcofly
539.45 
Beautful models, Torolf!!! it's always surprising to see your creativity!

Did you use a program to create the voronoi diagrams?
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 From:  jotero (TOROLF)
539.46 In reply to 539.43 
is from my collecting main. "Curve Project"




ciao
torolf
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 From:  Apophis
539.47 In reply to 539.38 
Hello,

can everyone explain me the step from this one



to this one



With Offset I get not such round shapes. See the image and file below.




Thanx
Michael

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 From:  Frenchy Pilou (PILOU)
539.48 
maybe after the Offset
Select all internal curves
use Key Tab
then write Rebuild (Enter)
By Points 4 or more
With
Disable Keep corners
& Erase input Objects

EDITED: 19 Dec 2010 by PILOU

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 From:  amur (STEFAN)
539.49 
You could use the Control Point spline tool to redraw each cell at their control points and then may offset the spline a bit.

Regards
Stefan

EDITED: 19 Dec 2010 by STEFAN

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 From:  Apophis
539.50 In reply to 539.48 
Pilou -I don't know this workaround.
Works fine, many thanks...
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 From:  Michael Gibson
539.51 In reply to 539.49 
> You could use the Control Point spline tool to redraw
> each cell at their control points and then may offset
> the spline a bit.

Yeah judging by the generated shape, I'm pretty sure that this was the technique used to generate the curves.

- Michael
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 From:  jotero (TOROLF)
539.52 
Hi all :)

no help more from me. why:
http://www.maxon.net/uploads/pics/TopMod_Star_Corona2_18.jpg

torolf
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 From:  Psygorn (DRILLBIT)
539.53 In reply to 539.11 
Hello all ( specially TOROLF),

I would like to know the easiest way to create the surface shown (highlighted yellow) in the picture of post 539.11 without holes.
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 From:  Michael Gibson
539.54 In reply to 539.53 
Hi Psygorn, often times using sub-d modeling in a polygon modeling program is the easiest way to make smooth blended branching structures.

One way that you could try in MoI though is by setting up curves like this:


Extrude to make suraces:


Hide curves and select edges and use Construct > NSided to make an n-sided patch there:


Then mirror:




3DM model file attached.

- Michael

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