Noob help
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 From:  TpwUK
5358.2 In reply to 5358.1 
Hi Pete, delete your trim curve, then select the long edge from your trimmed object, now click sweep and use the two smaller outer edges of the trim as rails. You can now join the two objects and create a joined surface. The screen grab below shows how good a repair is done to the underlying mesh by selecting the option to export as OBJ. Hope this helps ya bud.



Martin
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 From:  pete (PJL350)
5358.3 In reply to 5358.2 
Hi Martin,
Thanks very much.
That works good. And I'll probably end up just doing that.

But the thing is, if I reduce the poly count down to a silly number - say to 34 for that whole curve, then meshing it is using up a couple of extra polys where the repair is.

That might sound like I am a bit mad! - but I am having very good results doing this kind of thing to generate level of detail meshes for a game, direct from MOI without fiddling in any other software or making LOD's by hand, which surprised me - but its working out quite well so far.

What I was hoping to achieve was to get rid of it entirely.
Don't know if its possible though...

Thanks again :)
Pete
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 From:  DannyT (DANTAS)
5358.4 In reply to 5358.3 
Hi Pete,

> What I was hoping to achieve was to get rid of it entirely.
> Don't know if its possible though...

It's possible and very easy too, in your case just select all the edges and hit delete and the trimmed area will be deleted and revert to your original surface.
Instead of picking the edges one by one you can pick one edge and hit Ctrl-A.




Cheers
~Danny~
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 From:  pete (PJL350)
5358.5 In reply to 5358.4 
Hi Danny,
woot!
Doh, now I feel very, very silly.
I had been fiddling about trying to do this for ages ( I won't say how long ;) ).
Thanks so much for all the help.
Pete
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 From:  DannyT (DANTAS)
5358.6 In reply to 5358.5 
You're welcome Pete, no need to feel silly that's what the forum is for :)

Cheers
~Danny~
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