Larry,
It's "sortof true" what you are describing, but only in the sense that you are misusing the toolset.
You will want to adjust your workflow if you want to work in a "direct editing" type of flow.
So, if you want to "draw objects, then fool around with them to see", you can plan for that and use MoI's history mechanism to do that.
A lot of operations have history enabled by default. So if you sweep a profile along a path and generate a result, you can then edit the profile and path curves to manipulate the swept result.
So for your example of the cylinder, you could generate a loft with several sections, then manipulate away on the curves that generated the object...
Mostly though, you are approaching MoI as a direct editor, which it really is not.....
If you want MoI to be 123D, that probably wont work out for you. If you want to present examples and ask to learn MoI, you can get some good results...
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