Old binoculars
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From:
Marc (TELLIER)
16 Aug 2012 (15 of 17)
5327.15
In reply to
5327.13
Very interesting!
Thanks for taking the time.
Marc
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From:
Michael Gibson
16 Aug 2012 (16 of 17)
5327.16
In reply to
5327.10
Ha, one of the few times render sampling graininess works to your advantage! :)
- Michael
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From:
Samuel Zeller
16 Aug 2012 (17 of 17)
5327.17
In reply to
5327.16
Yes and the only other way to get this effect with higher render sampling is to apply a very fine grain in the bump channel like here
http://shapenoid.com/Maxwell-render-shaders-tryouts
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