Old binoculars
All
1-13
14-17
From:
Frenchy Pilou (PILOU)
15 Aug 2012 (14 of 17)
5327.14
Tricky! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
Marc (TELLIER)
16 Aug 2012 (15 of 17)
5327.15
In reply to
5327.13
Very interesting!
Thanks for taking the time.
Marc
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
Michael Gibson
16 Aug 2012 (16 of 17)
5327.16
In reply to
5327.10
Ha, one of the few times render sampling graininess works to your advantage! :)
- Michael
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
Samuel Zeller
16 Aug 2012 (17 of 17)
5327.17
In reply to
5327.16
Yes and the only other way to get this effect with higher render sampling is to apply a very fine grain in the bump channel like here
http://shapenoid.com/Maxwell-render-shaders-tryouts
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
Reply to All
Show messages:
All
1-13
14-17