New Mar-29-2007 beta available now
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 From:  Michael Gibson
513.7 In reply to 513.6 
Hi Bernard,

> Just one question. For the new bulge function, is it normal that I can not
> move the slider under a value of 0.25 but I can type a lower value manually ???

Yup, this is normal. I tried to pick what I figured was a pretty reasonable range for the slider for most normal tweaking purposes, but allow you to enter a value outside of that range if you wish.

You can even put in a negative number (try something like -3) to get a weird inverse blend...

- Michael
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 From:  Schbeurd
513.8 In reply to 513.7 
OK, thanks !

Like with the "boolean release" a few weeks ago, a few new tools or a few more options for existing ones open a world of possibilities ! ;-)
Well done Michael !
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 From:  Michael Gibson
513.9 In reply to 513.8 
Thanks!

Yeah, there haven't really been any totally new tools for a while now (since Array Dir?), instead I've been focused on adding more options and just more power to the existing toolset.

But I think the next release will have a couple of brand new tools.

There won't be too many more beta releases, maybe 2 or 3 more. Things are getting pretty close to a V1 release now.

I originally wanted to wrap up V1 by the end of March, but it kind of slipped away from me a bit...

- Michael
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 From:  Schbeurd
513.10 In reply to 513.9 
>> I originally wanted to wrap up V1 by the end of March, but it kind of slipped away from me a bit...

Well, if it's OK for you, I think it's OK for most users... The money will remain in our wallets for a longer period... ;-)))
But as you know, there are people ready to donate if it's really necessary ! Hehe

As mentioned earlier, unless there's some kind of earthquake or a thunderstorm devastating everything here you can count me amongst your customers when you will release V.1. Whenever it is.

And brand new tools in the coming beta(s) ! Yum ! ;-)
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 From:  tyglik
513.11 
I've updated release notes and page with scripts... I think there is a couple of useful info... and Michael can look at progress before releasing V1 and "quoting" a price... hehe..

Petr
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 From:  tyglik
513.12 In reply to 513.10 
>>...unless there's some kind of earthquake or a thunderstorm
>>devastating everything here...

Hi Bernard, I guess the decission-making process of the EU is pretty close... hehe... -Petr
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 From:  Maximus (MAX)
513.13 
And another great update, wow. Thank you so much yet again Michael :) gonna try it out first thing tomorrow morning.

/ Magnus
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 From:  Michael Gibson
513.14 In reply to 513.13 
Thanks Magnus - this also fixes the "extra objects" bug you reported the day before yesterday.

- Michael
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 From:  Michael Gibson
513.15 In reply to 513.1 
> Update blend and loft - instead of being sensitive to the end which is picked
> for matching up open curve with one another, an automatic calculation is
> always done and you can now flip the direction of any section by clicking
> on the section (either the blend edge or the loft curve).

One note on the above - actually _curve_ blending still pays attention to which end you click near.

It's surface blending (between edge curves) that no longer pays attention to the clicked end, it does an automatic matching calculation there now. If it was incorrectly calculated (which can happen if your surfaces are pointing kind of at odd angles away from each other but shouldn't happen typically), you can click on the edge while still inside of the blend command to flip it.

- Michael
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 From:  Maximus (MAX)
513.16 
You're welcome :) i read in this thread and in the other one i started and saw you fixed it real fast, it must been a minor issue like changing a 1 to a 0 or something like that.

/ Magnus
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 From:  Michael Gibson
513.17 In reply to 513.16 
Yeah it was just a couple of more lines of code to check if the object was marked as a block definition object.

- Michael
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 From:  Frenchy Pilou (PILOU)
513.18 

Loft between 2 lines now is automatic and not depend of the position of picking point
But does exist somewhere the old option of "crossing" from opositite position of picking point
or this function is desapeared?
It was an utility of such thing? (so you did't created it :)

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Frenchy Pilou (PILOU)
513.19 
Bulge
What is the nature of the object with bulge 10?
Is it sustainable?
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 30 Mar 2007 by PILOU

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 From:  Michael Gibson
513.20 In reply to 513.18 
> But does exist somewhere the old option of "crossing" from opositite
> position of picking point or this function is desapeared?

Hi Pilou, a crossed surface intersects itself, normally you should try to avoid creating surfaces that intersect themselves because they won't work well with other commands later on that involve intersections such as booleans or fillets.

But if you do want to create one, it is still possible - before you pick "Done" to finish the command, move your mouse into the viewport and click on one of the section curves. This will flip it and should create a crossed surface.

This works for both loft and blend - each click on any of the section curves before you exit the command will flip the direction of that section curve.

- Michael
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 From:  Michael Gibson
513.21 In reply to 513.19 
> Bulge
> What is the nature of the object with bulge 10?
> Is it sustainable?

Blending adjusts the scaling of control points on either half of the blend.

In that case with a rather large scale factor (points are spaced at 10 times their normal proportions), your blended surface loops through itself, it is a self-intersecting surface.

I'm not sure what you mean by "sustainable" - but you should normally try to avoid that, surfaces that fold over themselves like this will not work well with some other commands later on like booleans.

It does look rather interesting though!

- Michael
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 From:  tyglik
513.22 In reply to 513.21 
>>It does look rather interesting though!

Yep, I guess it could result in interesting workflow if boolean operations worked on object itself as I mentioned once... -Petr
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 From:  Michael Gibson
513.23 In reply to 513.22 
Hi Petr,

> Yep, I guess it could result in interesting workflow if boolean operations
> worked on object itself as I mentioned once...

One of the problems with this is that it takes quite a bit of calculations to figure out if a surface intersects itself or not.

So to allow for this would tend to cause the booleans to slow down quite a bit...

Maybe there could be some kind of a switch to turn this on so that it would be off for regular use. But it is also a bit hard to set up options like this for Booleans, Booleans don't tend to have a lot of options like for Union for instance you can just select your objects and launch Union, you never actually see any other UI for it...

- Michael
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 From:  tyglik
513.24 
Hi Michael,

I've noticed I can duplicate edges of (poly)surface using Join command in case the edges make up a proper chain or loop. Is it a side-effect of improving offset handling an edges?

Another thing. When I work with "no unit system" option and export an objects as IGES, MoI writes "inch-flag" into IGES file - so dimensions are interpreted as inches in another applications. Did you intend it in this way?

Petr
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 From:  Michael Gibson
513.25 In reply to 513.24 
Hi Petr,

> Is it a side-effect of improving offset handling an edges?

Not directly, just as I was testing the edge offset it happened to remind me that I should tune up join to allow edges as well.


> MoI writes "inch-flag" into IGES file

I just discussed this with the guy that makes the IGES library that I'm using, and I also looked through the IGES spec a bit.

There isn't really an offical way to mark an IGES file as having "no units". And the IGES spec says that the default value for units should be value "1" which is inches.

So that's why that happens.

A units flag of "0" is not officially listed in the spec as a valid value. I suppose it is possible that some system could interpret this to mean no units, but I think it is probably not a good idea to put something in here that is not officially supported, it is difficult to guess what might happen to other systems when reading it.

There is a flag of "3" which is some kind of custom unit support, but it is not commonly used and according to the spec it is supposed to be accompanied with a label that matches a particular IEEE unit naming convention. It is tempting to just write "None" for the label there, but it does not seem to be officially supported so it would again be producing something outside of the strict spec.

Do you have any other software that has a "no unit system" setting and also writes IGES files? If so, I would be curious what they do to handle this situation. If I knew that there was some kind of existing practice of using a flag of "0" or "3 + None" for handling this, it would make me more confident to do the same.

- Michael
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 From:  TaranQ
513.26 In reply to 513.25 
For some reason or another I am no longer able to select any of the drop down boxes throughout the entire program (latest Mar-29-2007 beta) ??
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