Circle Editing Opposite Symmetry Points....

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 From:  Tsiao
5128.1 
Hi Michael...
I like very much what you did with Moi3D the ease of use
and the flow of it...
I am currently using the Demo Mac Version..( Love It )
I have a question ?, somehow I got the habit from another software
to build object items with circles and edit them and use the loft tool to get a solid.
I do have a problem with Moi to edit points and drag them to get an opposite symmetry..
Thank You,
Tsiao
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 From:  Frenchy Pilou (PILOU)
5128.2 In reply to 5128.1 
Just use the Edit Frame
Select something
Take the little Yellow corner Click and Move Release it in the other side
When the word "Mirror" appears you have the symmetry of the selection

If you click before on the little Yellow corner you change the center of Symmetry (Center / Opposite)

But maybe i don't understand the question :)
Can you post an image or a 3dm file ?

EDITED: 11 May 2012 by PILOU

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 From:  Tsiao
5128.3 In reply to 5128.2 
The symmetry works using the little yellow corner, but it moves
only horizontally, it just does not move freely..
I am probably not doing something right..


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 From:  Frenchy Pilou (PILOU)
5128.4 In reply to 5128.3 
For move vertically Click and move on one yellow point of the selection!
If you Click & move without release an helpher line is drawn for help you to keep the vertical
Idem for the corners for the helper lines horizontal

So horizontal with thes corners, Vertical with point, so you can go anywhere :)

EDITED: 11 May 2012 by PILOU

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 From:  Marc (TELLIER)
5128.5 In reply to 5128.4 
Hi, you can also do half of the curve and mirror it, changes on the original shape will reflect on the other side.
You can also add points and it will work the same way.

When objects are moved, they lose their 'live' mirroring properties

Marc
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 From:  Michael Gibson
5128.6 In reply to 5128.3 
Hi Tsiao, just to help clarify:

> The symmetry works using the little yellow corner, but it moves
> only horizontally, it just does not move freely..
> I am probably not doing something right..

Yeah you can't move a point diagonally just in one single motion using this method, but you can move it either horizontally using the corner grips or vertically by just dragging on the points and going up and down (you want to have "Straight snap" enabled to get vertical snaps engaged). So in order to do a diagonal mirrored move you do it in 2 steps - move a horizontal step with the corner grip and then a vertical move by dragging on the point itself.

In the future I do want to add more ways to control symmetry, but right now that method is the easiest way.

One thing to note with the edit frame corner grips is that if you just click and release on a corner grip instead of holding down and dragging on it, it will change the scale origin from "scale from center" mode into the alternate "scale from opposite corner" mode, so if you see the scale behavior change to scaling with the anchor being the opposite corner it means that you clicked one time on the grip instead of dragged on it and so you need to click on it again to flip the mode around again.

When you move your mouse over a scaling corner grip a marker will appear either at the center or at the opposite corner to show you the current anchor mode.

- Michael
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 From:  Tsiao
5128.7 In reply to 5128.6 
Thank You every one, I got it working
just fine now...
Great Help...!!
Tsiao
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