Majik Widget Challenge: Utility Box
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 From:  Michael Gibson
5119.14 In reply to 5119.12 
Hi ed- wow that texturing and scratching looks really great!

- Michael
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 From:  BurrMan
5119.15 In reply to 5119.12 
That is a great job Ed...
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 From:  ed (EDDYF)
5119.16 In reply to 5119.14 
Thanks guys.

If I really could spend some time on it, a custom scratch label that showed more wear on the ridge areas of the box would be great - but the random pattern is a quick and dirty job.

In my jewelry work, random scratches on renders are not something I get to experiment with :)

Ed
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 From:  Rich_Art
5119.17 In reply to 5119.12 
Yeah looks nice....

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  ed (EDDYF)
5119.18 In reply to 5119.17 
Magic Mike Utility Box - Desert Version. Like new condition - no scratches.

Ed


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 From:  Mike K4ICY (MAJIKMIKE)
5119.19 
You make a fine render, soldier!!!

Kinda reminds me of wood.
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 From:  ed (EDDYF)
5119.20 In reply to 5119.19 
Yeah - the grain in the pattern flows because the only way I could get such a complex object to map in KeyShot was to use a spherical map. If I were doing this for a real advertisement, I'd make the camouflage background color solid with no pattern. Then it would have no "grain".

Update: OK - I cleaned up the background color in the source camo texture before applying it to the model. Much better. See new post below.

Ed

EDITED: 8 May 2012 by EDDYF

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 From:  ed (EDDYF)
5119.21 
Final render - Desert camo pattern with cleaned-up background and an orange peel texture applied.

EDITED: 27 Nov 2020 by EDDYF

Image Attachments:
Size: 75.3 KB, Downloaded: 746 times, Dimensions: 750x561px
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 From:  BurrMan
5119.22 In reply to 5119.21 
Much better.
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 From:  Mauro (M-DYNAMICS)
5119.23 
Hi ed
just need some Ambient Occlusion to the last one
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 From:  Mauro (M-DYNAMICS)
5119.24 
Mike is a radio-amateur so....i imagined a portable CB transmitter for him.I tried to mantain his style when modeled this radio (i think the box and the microphone's lines melt well togheter)


Photobucket

Photobucket

Photobucket

Photobucket


about the microphone's cord i invite you to follow Mike's cord tutorial
http://moi3d.com/forum/index.php?webtag=MOI&msg=4722.1
also following Burr's suggestions at the end of the post (HE is The Professor ! )
------------
..so:please be patient:funny things coming soon.....

EDITED: 8 May 2012 by M-DYNAMICS

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 From:  ed (EDDYF)
5119.25 
m-dynamics - Big 10-4 on that. Nice model!

EDITED: 27 Nov 2020 by EDDYF

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Size: 64.6 KB, Downloaded: 692 times, Dimensions: 750x561px
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 From:  Rich_Art
5119.26 In reply to 5119.24 
@ m-dynamics

Nice one... :-)


Peace,
Rich_Art. ;-)

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 From:  Mike K4ICY (MAJIKMIKE)
5119.27 
WOWWWWWW!!!! =-D

> M-Dynamics
For a second, I had a picture in my mind's eye of calling "CQ" on that rig.
Nice idea! ;-) Good job on the cord. Just think, that wasn't really so easy until V3.
And that hand mic looks really cool - How'd you go about making that shape?

>Ed
The carbon fiber is snazzy. It seems to say "I'm reeally expensive, you should see my matching K2 snowboard!"
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 From:  Mauro (M-DYNAMICS)
5119.28 In reply to 5119.27 
>>Mike<<Good job on the cord. Just think, that wasn't really so easy until V3.
section chord to sweep in your tutorial was difficult because it was not circular like in my case.,you made a great tut with the cord...it's funny sometimes when Burr try to "correct" you


you made a cool box,very useable in many cases,easy to slice,bool,construct,etc.
my microphone just follow your style
main shape made with sweep:
yellow=section
red and blue=rails


Photobucket

then lot of bool-diffs
orange button is a squeezed sphere (scaled in one direction) then cutted by bool-diff

Photobucket
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 From:  Mike K4ICY (MAJIKMIKE)
5119.29 In reply to 5119.28 
Thanks M, very elegant. My mind over-thought it and went first to the use of a Network.




It's all relative.

EDITED: 9 May 2012 by MAJIKMIKE

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 From:  BurrMan
5119.30 In reply to 5119.28 
""""""""""""""it's funny sometimes when Burr try to "correct" you""""""""""""""?????????

Perspective is everything....

I call it participation. It shows that I am following his tutes and also attempting to understand everything thats happening... I was glad Mike and Michael, chimed back in to point out what I had missed!

For some though, they are "too good" for any of that and already know everything.
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 From:  Mike K4ICY (MAJIKMIKE)
5119.31 In reply to 5119.30 
Play nice.... ;-)

After 18 in the graphics field, 'correction' and 'criticism' has flowed like the river Ganges. I can liken constructive criticism unto a giant buffet. You just have pick the good stuff, and avoid the slimy gray stuff.

This forum is invaluable: it shows you how to use this wonderful program and it allows us all to collaborate and bounce around ideas, both good and bad. (The point of my thread here).
Even in bad criticism, there can often be found minute kernels of good.

I, for one, am grateful that my tutorials are looked upon and sometimes followed. That's quite an honor, especially since I'm often learning along with my tuts as well.

It's good to know that there really aren't any guys on this forum that are "too good". ;-) I think all those guys have six-figure design partnerships and only use SolidWorks.
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 From:  BurrMan
5119.32 In reply to 5119.31 
I think it's just fallout from some other forums. Sadly, it comes here. I certainly DO recognize whats going on.

""""""I think all those guys have six-figure design partnerships and only use SolidWorks."""""""""

Most of the 6 figure guy's wouldnt limit themselves that way.
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 From:  Frenchy Pilou (PILOU)
5119.33 
Sweep / Network give exactly same result or curvature's surfaces and / or tangency are slightly different ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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