Hi Rich_Art,
> do you still have your scheme somewhere?
This is my lighting setting. It gives everything a nice 'plastic'-gloss look, and the highlight is a good surface continuity checker.
However, Rich_Art, since the V3 UI mechanism has been re-worked from V2, I'll have to wait to customize it until V3 is finalized.
Michael is using a new system that works with color and gradients to build the UI. You can already go to the right files and tweak those values, but I don't remember where.
You can see some of the UI color tweaks I use inside of this .ini file: http://k4icy.50webs.com/tutorials/moi_ini_EXAMPLE.txt
Hi Michael! Is there any way perhaps to change the map used for the specular highlight in the viewport? A couple of 'mock' florescent lights would be cool.
I have a feeling though, that it is hard-wired into the app.
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