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 From:  Rich_Art
5030.3 In reply to 5030.2 
Haha thanks Michael..
Yeah I'm doing my best.... Still having problems which workflow I best can use when starting a new project. The planning is different from SubD modeling.

Peace.
Rich_Art. ;-)

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 From:  Michael Gibson
5030.4 In reply to 5030.3 
Hi Rich_Art, yup the planning is way different! It may take a while yet to get to the absolute quickest ways to do things but that's ok - a lot of times even a less quick way will still be pretty speedy overall.

One of the big things for planning is to try and build bigger pieces of your model with a smaller amount of curves, and add detail by combining other solids by booleans or especially by cutting with 2D curves in booleans. When you can use 2D curves that's when things tend to go really fast.

But probably by this point with several projects completed I'm sure you're seeing the benefit of this modeling style for mechanical type models.

- Michael
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 From:  Rich_Art
5030.5 In reply to 5030.4 
>>>But probably by this point with several projects completed I'm sure you're seeing the benefit of this modeling style for mechanical type models.<<<


Yeah you bet. One thing though, I've a mesh fetish. LoL so I love cool wire images. See my facebook for example, Just a project from me.
https://www.facebook.com/media/set/?set=a.120945331311169.21648.100001871086712&type=3&l=9aec8b0d49

This kind of wires is so cool. LoL that is something I miss with Moi3D or Nurbs generally,
But I love Moi3D and I spread the word where ever I can. ;-)

Peace,
Rich_Art. ;-)

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 From:  Mauro (M-DYNAMICS)
5030.6 In reply to 5030.5 
>>>I love cool wire images. See my facebook for example, Just a project from me.<<<

I agree with you Rich...just cool wires...bra-vĂ²!!
is it skecht & toon or Everett's wire shader?
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 From:  Rich_Art
5030.7 In reply to 5030.6 
Thanks...

Yeah S&T, I alway use S&T for wires....Before S&T was available I used The wire shader from Paul indeed.

Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5030.8 In reply to 5030.7 
Hi Rich_Art - for an outline effect out of MoI try exporting with "Weld vertices along edges" turned off - that will then make the edges of polygon around each surface to not be welded to their neighbors and that will make a border displayed there when doing a Toon style render in C4D.

- Michael
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 From:  Rich_Art
5030.9 In reply to 5030.8 
Yeah I noticed that option as well. Works good of course but does not show the polygons as seen in my subd wires. (which is logical) But thanks for mention this. :-)
Nevertheless I will use the S&T outline from time to time.

See image. :-)





Peace,
Rich_Art. ;-)
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 From:  Michael Gibson
5030.10 In reply to 5030.9 
If you want to show all polygon wires, won't the wire shader that you guys were talking about previously do that for you with MoI generated files as well?

- Michael
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 From:  Rich_Art
5030.11 In reply to 5030.10 
O yes no problem at all but it will show the ugly wires with triangles etc.. That is logical because that is the way a boole works. I have a weakness for nice and clean quad wireframes. So that is why I love modeling in SubD but modeling with Moi3D for hardSurfaces is much much much easier and a lot quicker... So for HardSurfaces I have to leave my mesh fetish. :-)


See image, This is a wireframe as the mesh truly is..








Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5030.12 In reply to 5030.11 
Hi Rich_Art, but if you export using N-gons don't you get the clean n-gon wireframe in your wire render instead of the triangulated one?

- Michael
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 From:  Rich_Art
5030.13 In reply to 5030.12 
Ngons are just whats seen in the viewport. Underneath there is triangulation of course.
There are a couple of options but a boole have to create triangles of course.

See image.. Left is the web_cam in the viewport, on the right is the wire render... C4D can't render only the quads with out a trick. It always will render the hidden Ngons lines.




As said with a work around it can be done in C4D, I won't try to explain it because this is Moi3D forum and not C4D.. If there are user with C4D who want to know how this can be done, please visit me on my forum.




Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5030.14 In reply to 5030.13 
Hi Rich_Art, the one with your trick applied looks great! Isn't that the kind of look that you were talking about?

Did you mention before that the wireframe render is a script that someone wrote?

It may be possible that the script could be updated to take n-gons into account and hide the triangle edges that are not along the border of the n-gon, there is probably some information accessible in C4D that tells about that.

- Michael
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 From:  Rich_Art
5030.15 In reply to 5030.14 
Yeah this is more or less the look I'm after. I just forgot all about this work around. Which works great.Win7

I use the S&T (Sketch & Toon) from C4D for showing this kind of wire images. Works perfectly.
The plugin mentioned earlier is called wireshader from Paul everetts. This shader was developed before the S&T option came available in C4D. Paul does not update this plugin anymore so it is pointless to ask him to come up with a Ngon version..
And I don't know if this is possible with the current SDK from C4D.

But this topic got me somewhere and that is being able to show a decent wire with Mo3D models.

I hope to show you more Hardsurface models any time soon. Tanks for all the support and kind words.


Peace,
Rich_Art. ;-)

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