Hello guys, Hi Michael
About : CentroidTriangulation
I have some time to waste, so I decide to start a discussion about this Modo internal triangulation problem (on modo beta forum), with good examples etc.
Because I have a new computer here, I had to re-install MoI, and I start some export test, and ... I get all kind of ugly shading glitches when using 'only triangle' in MoI export.
Hopefully the 'deja-vu' result makes me remember this famous 'CentroidTriangulation' option, ... and as expected, if I disable it, everything comes out perfectly.
But I'm wondering, why is this option ON by default in MoI .ini ? , because it introduces so many glitches when using triangles only export, especilay in fillet area ?
Is there any example where this option creates 'better shading' result, using triangles only export ?
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