stretching surface
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 From:  SteveMacc (STEVEH)
4963.3 
A nice way of doing buttons that have a curved top is to offset the surface the buttons are on. Then use the offset copy to trim the buttons in the way Michael has described.
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 From:  me3d (DOUG)
4963.4 
Hi Michael, Hi Steve thanks for your help,
The effect I was looking for was a blistered surface similar to the image bellow where the curved top surface meets the edge surfaces on the same plane all round.

The surface in the image was achieved using revolve rail to revolve a spline around the profile which works well on simpler profiles but on these buttons it doesn't meet the edge properly so is difficult to join properly.

May try trimming curved surface flat and attempt to join with a rad.

Thanks,
Doug
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 From:  Frenchy Pilou (PILOU)
4963.5 
Like this?
Here with Rail Revolve seems works, no ?
Call the Edit / "View Points" on the arc and move the control points for have a pendicular on each vertex so tangency!

Here on view top Profil is at the middle of the edge, you can also put it at the perpendicular from center to the edge.

EDITED: 27 Feb 2012 by PILOU

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 From:  Michael Gibson
4963.6 In reply to 4963.4 
Hi Doug,

> The surface in the image was achieved using revolve rail
> to revolve a spline around the profile which works well on
> simpler profiles but on these buttons it doesn't meet the
> edge properly so is difficult to join properly.

Can you please post the 3DM model file that has the pieces that don't join properly so I can take a look at what's going on there?

- Michael
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 From:  me3d (DOUG)
4963.7 In reply to 4963.6 
Hi Michael,
Scrub my comment about not joining, I had another go at using rail revolve and used Boolean union instead of join and top and bottom became a solid OK.

Anyway this is what I ended up with, which is pretty close.

Time to come up with a design of my own maybe.

Thanks,
Doug
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 From:  Michael Gibson
4963.8 In reply to 4963.7 
Hi Doug - so probably what happened is your rail revolve result was a solid that had an end cap on the bottom.

Join only tries to join together open unattached edges between things, so your revolve would need to have its end cap deleted (or uncheck the "Cap ends" option so it's not created in the first place) in order for it to be set up for join.

Basically Join does not try to intersect objects or remove material, unlike the boolean commands.

- Michael
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