Playing with MoI again...
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 From:  Mip (VINC)
4899.4 
Nice render Phr0stByte !

Since you used Cycles to render, I presume that you couldn't use Anthony d'Agostino's earlier patch to import/render.
May I ask if you had to do any adjustments to cirumvent the "old Blender vertex normals" problem (sounds like a curse) ?

I am also wondering if it could be appropriate to hope that the bmesh integration to Blender, since it will handle n'gons, will get an OBJ importer that could consider vertex normals ? (well, maybe completely irrelevant)
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 From:  Phr0stByte
4899.5 In reply to 4899.4 
@Mip: No, I did not use any special importer script. I simply export as OBJ. I usually leave the default settings except for:
uncheck "Weld vertices"
I DO play with "Divide larger than:" and "Avoid smaller than:" to get the resolution that I want.
In Blender, use the set smooth option for objects to avoid seeing faceting in your render.

EDITED: 7 Feb 2012 by PHR0STBYTE

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 From:  Michael Gibson
4899.6 In reply to 4899.1 
Hi Phr0stByte, that turned out great! I'm glad that MoI's new multi-OS support is helpful for you.

- Michael
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 From:  twofoot
4899.7 
That's a Blender render?! Wow!

Can you please share with the class how you got such a realistic look. I've been trying to convince my new employer to use Blender instead of spending the big $$$ on Maya, and this is a perfect argument.

Thanks

Chris

PS-can you recommend any good learning resources for Blender? I find the interface a bit... difficult. LOL
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 From:  SteveMacc (STEVEH)
4899.8 
I find the new Blender interface fine. My problem is that it discards vertex normals when you import an OBJ file. Which makes it useless to me for rendering MoI models. No solution is in sight for this.
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