Nice render Phr0stByte !
Since you used Cycles to render, I presume that you couldn't use Anthony d'Agostino's earlier patch to import/render.
May I ask if you had to do any adjustments to cirumvent the "old Blender vertex normals" problem (sounds like a curse) ?
I am also wondering if it could be appropriate to hope that the bmesh integration to Blender, since it will handle n'gons, will get an OBJ importer that could consider vertex normals ? (well, maybe completely irrelevant)
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