Suspension spring
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 From:  Michael Gibson
4876.4 In reply to 4876.1 
Oh and there is another variant of Flow where you map things between a base curve and a target curve, rather than surface to surface. But that curve-to-curve based flow will not work for this kind of non-uniform stretching that you want to happen here because the curve-to-curve one matches distance as traveled along the curve.

The surface to surface one matches UV space to UV space, so any deformation of UV space like bunching or spreading of control points will have an impact in the surface to surface one.

- Michael
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 From:  Rich_Art
4876.5 
Thanks Michael, (This is why I wrote what I wrote in my email to you. :-) )

I think this will work for me. I'll test it out.
It is not that I model this every day but I already made some springs in the past and with Moi3D it just is easier.

Peace,
Rich_Art. ;-)

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