| Hi Stefan,
 > However when trying to bring in a low poly triangulated
 > mesh via your obj2line converter the script can't handle the
 > amount of lines not, if i select all of the lines, forming the
 > object.
 
 Yeah unfortunately the script uses a brute force method of scanning to find which lines share endpoints, and this simple method is not suited for dealing with very many lines at a single time, you'll probably need to select them in batches of 30 or so at a time.
 
 It could be possible to speed it up by a large amount, by using spatial data structures to help avoid the large number of point comparisons but unfortunately that would require a significant amount of development work in order to accomplish that.
 
 I've attached one slight improved version that at least stops scanning when it finds a triangle, the original version actually kept scanning until it had done the full triple nested loop. EDIT: actually the new version was buggy and would miss some so I removed it.
 
 - Michael
 |