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 From:  ELF
478.40 In reply to 478.33 
That's ok, you gave me exactly what i needed :)

I will be using max's bezier curves. There are already a number of scripts for reconstructing a spline with a chosen number of points, so "syncing" the used splines shouldn't be the problem... more the interpolation of vertex positions inbetween... not exactly sure how this is done math-wise though. That's why I needed some references.
I think I'm gonna code some modules. one for syncing up the splines outputting a number of values for the position of each start/end-point, one for making a poly plane and making it editable on a sub-object level, and one for placing the outer vertices on the positions found in the first module, and then interpolating the rest into position. Two of those are a breeze (theoretically) the last one though... :S
Closed spline sweeping will come later :P
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 From:  ELF
478.41 In reply to 478.33 
HAH! Who should have known! It's already there! :D

Seams like max's ever so shitty NURBS already has the convertion methods (b-spline > swept NURBS > Poly surface) all I have to do is script it all for automation :P The results are perfect, and it can do different kinds of optimizations too (not really a good choice I'd say, since it would ruin the edgeflows)...

So I guess I just saved myself alot of work :)
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 From:  WillBellJr
478.42 In reply to 478.40 
If there's one thing I'd like to see in MOI in the future is T-Splines if possible...

Michael, are T-Splines something that can be wired into MOI in a future upgrade? Or are the methods incompatible with your libraries, etc?

-Will
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 From:  Michael Gibson
478.43 In reply to 478.42 
Hi Will, I haven't talked to the T-Splines guys about anything like this.

It would be a while before this would be possible - the T-Splines guys need a pretty comprehensive plug-in mechanism to make their stuff work. I don't expect to have proper documented support for doing plug-ins into MoI for a while yet.

The methods they use are compatible with MoI's NURBS surfaces, as far as translation between a t-spline object and a NURBS object goes. But there is a lot more involved than just translation - they essentially would need to add a new type of object to MoI to handle the editing of ther T-splines surfaces.

- Michael
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 From:  WillBellJr
478.44 In reply to 478.43 
Thanks Michael, I wasn't expecting anything immediate, just hoping perhaps that one day in the future, T-Splines might make it in as a nice feature addition to MOI.

-Will
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