Mac OSX v3 prototype available now
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 From:  ed17 (ED17ES)
4737.85 
Great move!! Last night i told a friend MoI was making its way into the mac and today he told me he bought it and another friend is really close to buy it too!! I think MoI will be very very popular between mac users cause there is no good solution for Nurbs modeling in this platform. btw I'm very exited for this release too!!
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 From:  BurrMan
4737.86 In reply to 4737.85 
The mood is changing around my house too!!!

EDITED: 19 Jun 2012 by BURRMAN

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 From:  DannyT (DANTAS)
4737.87 In reply to 4737.86 
You should really get some sleep Burr you look terrible........and that hat doesn't suit you at all ;)

Cheers
~Danny~
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 From:  BurrMan
4737.88 In reply to 4737.87 
Not the first time I've been referred to as "StoneFace!" :o RAPANUI!
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 From:  Martin (MARTIN3D)
4737.89 In reply to 4737.84 
Hi Michael,

>I think it should probably be pretty easy for me to get it to open up with the OSX TextEdit.app instead of Wine Notepad.
Fine, if there are no text encoding problems between the two different operation systems.

Speaking of dressing up MoI.app :) I found all icons in the ui/icon folder except for those that seem to be supplied by the Windows system like the attached ones.

I don't know if it's worth the effort but if I want to do it is there a possibility to exchange those myself?

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 From:  Michael Gibson
4737.90 In reply to 4737.89 
Hi Martin,

> I found all icons in the ui/icon folder except for those that
> seem to be supplied by the Windows system like the
> attached ones.

Those particular ones are actually built into the resources section of the moi_lib.dll file, just because the licensing terms of the icon library they come from said they needed to be distributed that way.

You can override them by placing in files in the /ui/icons folder with the following names:

fileicon.png
saveicon.png
undoicon.png
redoicon.png
deleteicon.png

Those should usually be 64x64 PNG images with alpha channel.


If the icon loader finds files that you have created with those names inside the /ui/icons folder it will use them instead of the resource-embedded image for those ones.

- Michael
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 From:  Martin (MARTIN3D)
4737.91 In reply to 4737.90 
Hi Michael,

thats great, thanks. Following your straightforward naming rules I suppose the names of the following icons


are

optionsicon.png
helpicon.png
openicon.png
saveasicon.png
newicon.png
importicon.png
exporticon.png

Correct?

I like the icons you made but not the ones Bill Gates designed ;-)

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 From:  Martin (MARTIN3D)
4737.92 
One more question:

Can MoI be closed by a script?
I would like to assign the standard Apple shortcut cmd+Q for closing an app (For the time beeing it would be Alt+Q).

I use that shortcut all the time.
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 From:  Michael Gibson
4737.93 In reply to 4737.91 
Hi Martin,

> optionsicon.png
> helpicon.png
> openicon.png
> saveasicon.png
> newicon.png
> importicon.png
> exporticon.png
>
> Correct?

Yup, those look correct. There are also 3 more like that on the Edit palette in the side pane:

copyclipboardicon.png
pasteicon.png
historyicon.png


> I like the icons you made but not the ones Bill
> Gates designed ;-)

Those ones are not actually stock MS icons, they're part of an icon set from a professional icon designer. I guess they're getting a little bit out of style though, I may look into replacing them at some point.

- Michael
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 From:  Michael Gibson
4737.94 In reply to 4737.92 
Hi Martin,

> Can MoI be closed by a script?
> I would like to assign the standard Apple shortcut cmd+Q for
> closing an app (For the time beeing it would be Alt+Q).

Put the following script in for the command part of the shortcut key for that:

script: /* Exit MoI */ moi.ui.mainWindow.close();

- Michael
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 From:  phlatt5th (P5TH)
4737.95 In reply to 4737.94 
Michael great job as usual, thanks for the OSX version. I am currently testing it on an iMac 24" OSX 10.7.2 2.8 GHz. Core 2Duo/ATI Radeon HD 2600 Pro 256 MB/4Gigs ram. It runs great so far with a few exceptions the app will not hold any customized settings like full screen on launch, UI size, grid colors, show axis icon it reverts back to the default settings on start up. I normally run Moi on a 2008 macbook unibody via Bootcamp and Win 7. I look forward to testing it on the Macbook when I get back home. I will report back. I have attached some test images. The flow worked like a charm, the array started to slow things up a bit but I suppose that is to be expected.

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 From:  Michael Gibson
4737.96 In reply to 4737.95 
Hi phlatt5th, thanks for testing it!

Re: settings not sticking - I think that depends on which method you use for exiting - if you exit by clicking the red close button on the upper left area of the window it should have settings saved on exit, but not if you do it doing quit by the dock icon instead. I'd like to fix that, but for the moment use the upper-left control for your settings to persist.

- Michael
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 From:  phlatt5th (P5TH)
4737.97 In reply to 4737.96 
The UI settings now hold when I exit using the upper left button. Thanks for the tip. A few more questions, I would like to use some of the scripts on the resource page is that possible? especially the spacebar fullscreen under cursor one (PS I am so used to it I click on it looking for the same reaction in other 3D apps LOL) and where is the commands folder kept? How would I get it to remember the full screen on launch?
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 From:  Michael Gibson
4737.98 In reply to 4737.97 
Hi phlatt5th,

> A few more questions, I would like to use some of the
> scripts on the resource page is that possible?

Yeah pretty much all the scripts should work exactly the same in the OSX version. The only one that probably won't work is the import point file one since it uses a Windows system component for reading a text file in. At some point I'll provide some text file services for scripts so that can be made to work as well.

But other than that one script I think every other one ought to work, please let me know if you find any that don't.


> especially the spacebar fullscreen under cursor one

It should work - please let me know if it doesn't.


> How would I get it to remember the full screen on launch?

It doesn't seem like the window size will stick right now, that's probably the only setting that doesn't. I'll look into that.

- Michael
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 From:  Jeff Hammond (JEFF_HAMMOND)
4737.99 In reply to 4737.98 
>> How would I get it to remember the full screen on launch?

>It doesn't seem like the window size will stick right now, that's probably the only setting that doesn't. I'll >look into that.


is there a window menu on the menu bar when running moi?
if so, is there an a window->zoom menu choice?

if so :) , try clicking the green button at the top left of the moi window (maximize) then go window->zoom..

you should be able to resize the window to your liking now and it will be remembered across sessions.

[lots of ifs in this :) ..but this does work in certain other osx apps that can't remember their size]
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 From:  Martin (MARTIN3D)
4737.100 In reply to 4737.94 
Thank you Michael.
Alt+Q script: /* Exit MoI */ moi.ui.mainWindow.close();
works fine and closing the app by cmd-Q also remembers the settings.
It takes about five seconds until Moi actually closes by the way. But I guess thats because X11 is also closing in the background.

I'm glad you provided a straightforward way to customize the MoI Icons.

EDITED: 27 Nov 2011 by MARTIN3D

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 From:  osx59
4737.101 
Hello Michael

I really want to test this version, but I have the license version 1.
I did not have version 2, because I have no license "windows" on my Mac.
But now a Mac version, I dream !!!!!! I buy as soon as possible!

Thank you in advance

Vincent


De : Objet: Date : À: Répondreà:
Michael Gibson <moi@moi3d.com>
MomentofInspiration1.0-OrderInformation
26 mai 2008 14:10:21 HAEC sajous.v@............... MichaelGibson<moi@moi3d.com>
Dear Vincent, Thank you for your purchase of: (1) - Moment of Inspiration 1.0 - Full Version
Your download link:
http://www.plimus.com/..............................................
Your license key: VER1-...............................................
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 From:  Michael Gibson
4737.102 In reply to 4737.101 
Hi Vincent - at the moment you need a v2 license to use the OSX beta. That's the same as with the v3 beta release.

But if you have v1 you can purchase the v2 upgrade license instead of the v2 full version license to get v2.

Within another month or so I'll release some kind of public trial version of the OSX version that won't require any license at all, so if you can wait for a little bit you'll be able to use that version to test it without purchasing anything new at all.

- Michael
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 From:  Michael Gibson
4737.103 
How is the stability of the OSX version?

Is anyone seeing any crash problems at all?

So far I have had 0 reports of crashes for this version, I just want to make sure that's actually the case and not just because nobody is using it extensively yet.


Also if you've previously been using the regular Win version on Parallels or VMWare, how does the performance of the 3D display compare between that and the new version?


- Michael
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 From:  dooki
4737.104 In reply to 4737.1 
Hey Michael,

Thank you! Thank you! Thank you! Thank you! Thank you!

Just downloaded it and played a little. Works smoothly as the PC version!

Info:

Macbook Pro 2.4 ghz
OS X 10.6.8

-Dooki
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