faces inside out after export
All  1-2  3-9

Previous
Next
 From:  urban_h
4729.3 In reply to 4729.2 
Thanks bemfarmer !

I search "reversing normals" and find some info and FLIP sounds good, but now I'm stuck again. It's says "list of commands with no UI Buttons".
http://kyticka.webzdarma.cz/3d/moi/
How can I use it ?
Can I add a ShortCut or something ? thanks in advance



/ urban
Image Attachments:
Size: 20.2 KB, Downloaded: 29 times, Dimensions: 582x212px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  bemfarmer
4729.4 
I think:
Hit tab on keyboard, then type "flip" into little box at bottom of MoI screen.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4729.5 In reply to 4729.1 
Hi urban_h - for several surfaces side-by-side like that it's best to use the Edit > Join command so that they are all connected together.

Once they are connected the whole thing will have one consistent normal direction which makes dealing with it easier. Also when surfaces are joined there is extra work done to ensure that they have the same mesh vertex structure along their shared edge, so that's another reason why you want to join things instead of leaving them as separate surfaces that just happen to be sitting next to one another.

It still may not necessarily have the right orientation that you want but at least the whole thing will be consistent as a single piece.

If you make a solid, then the generated mesh will automatically have the normals pointing towards the outside of the solid volume, but if your object does not form a solid MoI doesn't have any way of knowing if it's supposed to be the bottom piece of something or the top piece of something, so in that case the normal orientation is kind of arbitrary, it depends on various factors like possibly the directions you drew some of the initial curves and things like that.

Usually it is easiest to just turn on double-sided rendering in your rendering program and not really worry about what direction happens to be the positive normal side.

If you need to flip it, there is some more information on the Flip command here:
http://moi3d.com/2.0/docs/moi_command_reference10.htm#flip

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4729.6 In reply to 4729.1 
Hi urban_h - also one other note - when you're doing a network over a grid like that usually it's best to do the network as one big piece instead of in separate chunks.

It looks like you've got a big grid of curves that Network can handle, so you can just select all those curves and do one single Network to build one big surface instead of only doing 4 curves at a time.

Network can take more than 4 curves, as long as they form an overall grid pattern.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  marcorhino
4729.7 
Hi,

If possible to see the normal surface direction (type different color in rhinoceros) ?

Thanks

Marco
www.3d-tecloi.it
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4729.8 In reply to 4729.7 
Hi marco, there is not currently any way to display backfaces in a different color in MoI but that is something I want to add.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  marcorhino
4729.9 In reply to 4729.8 
thanks !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-2  3-9