Blender cycles?
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From:
marcorhino
11 Nov 2011 (6 of 11)
4704.6
Hi, all
Cycles use GPU and CPU.
Considerate very fast CPU respect other similar softwares
Ex: Modeling Moi and Rendering CPU cycles unbiased 30' 350 samples
Thanks
Marco
EDITED: 11 Nov 2011 by MARCORHINO
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From:
Marc (TELLIER)
11 Nov 2011 (7 of 11)
4704.7
In reply to
4704.6
Hi Marco, does Blender supports the import of vector normals?
Marc
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From:
marcorhino
11 Nov 2011 (8 of 11)
4704.8
In reply to
4704.7
Hi,
Blender support correct normal vector import obj files, possible flip normal in case of mistakes.
Thanks
Marco
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From:
FelixPQ (FELIX)
11 Nov 2011 (9 of 11)
4704.9
In reply to
4704.7
Mark,
unless something as changed, Blender is not very friendly with normals, there where many post here on just that.
Felix
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From:
SteveMacc (STEVEH)
11 Nov 2011 (10 of 11)
4704.10
Blender removes vertex normals so not so good for importing MoI objects. This has been discussed before and Blender.Org have no intention of rectifying this major error.
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From:
d^^b (DAVID)
11 Nov 2011 (11 of 11)
4704.11
In reply to
4704.1
Here is a thread exploring the capacities of Cycles (in spanish):
http://www.foro3d.com/f114/reto-aprender-cycles-98141.html
It is in spanish, but the screenshots are very self-explaining. This thread is alive, then there will be more advances.
P.S. And I talked about cycles a time ago
http://moi3d.com/forum/index.php?webtag=MOI&msg=4256.1
:-)
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