I tried 'Flow' but...
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 From:  Mike K4ICY (MAJIKMIKE)
4682.2 
Hi JPBWEB!

For a revolved surface like that, you should consider the method I use for Flow.
Where you align your objects on a flat revolved reference surface that mimics the same point arrangement as the target surface.

Check this file out: http://www.mediafire.com/file/z2g0ao32f80tb8t/flow_on_revolved_surface_clock_01.3dm
See an example here: http://moi3d.com/forum/index.php?webtag=MOI&msg=4673.1




As for the wavy result... I bet you used "Projection" to place those clock objects?

If you see here: http://moi3d.com/forum/index.php?webtag=MOI&msg=4668.1

Michael notes how the Projection mode takes into account some type of ray-tracing calculation that gets very funny after the surface normal is too high in degree away from the target object.

With a standard Flow with every object simply being wrapped around the target surface, the result is more point-to-point.

Hope this helps.
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 From:  JPBWEB
4682.3 In reply to 4682.2 
Aha !

You are right. I simply generated a base surface that is a flat version of the target surface, and that did the trick, with no option checked (no projective, no straight no nothing). Everything conformed gently and obediently :)



Thanks for the tip !


Jean-Paul
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