a variable radius or chamfer?
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 From:  Mike K4ICY (MAJIKMIKE)
4607.9 In reply to 4607.8 
Shaun, select all those broken segments on the surface edge and enter the command "Merge"
It will turn them into a solid curve that is still integral to the surface edge.
You cannot Merge around "T" lines that intersect the edge.
But to make things faster, you can grab ALL of the segments and Merge at once will combine each total selection of broken curves within their own respective surface together, separated of course by the "T" intersections.
To cut them back up ANYWHERE, use Trim and "Add Trim Points"

EDITED: 14 Oct 2011 by MAJIKMIKE

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 From:  BurrMan
4607.10 In reply to 4607.9 
You can also just select your model and run Merge to do all at once.
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 From:  Shaun (MOISHAUN)
4607.11 
I mean say you trim a curve attached to a surface. Is there a way to un-trim it and keep it part of the surface?
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 From:  Mike K4ICY (MAJIKMIKE)
4607.12 
Shaun - This is what I was talking about.

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 From:  Shaun (MOISHAUN)
4607.13 In reply to 4607.12 
Ahhh! I thought you meant boolean merge. I found it.

thanks
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 From:  Michael T. (MICTU_UTCIM)
4607.14 
I use ViaCAD 2D/3D as Michael G. stated and it is an excellent companion for MoI. I originally bought it for making 2D drawings of my MoI models, and realized it woorks great for the variable fillets you are looking for, but is also useful for adding draft and keeping all of these things editable as well.

I use MoI with ViaCAD 2D/3D for all of my freelance design work. A winning combo!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  mariomarimba
4607.15 In reply to 4607.5 
HI MAGIC
how do you get this shiny shaded look on your models??

regards

mario
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 From:  Mike K4ICY (MAJIKMIKE)
4607.16 In reply to 4607.15 
Try this lighting setup MarioMarimba:

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 From:  Rich_Art
4607.17 In reply to 4607.16 
I tried your cool scheme on the v3 beta but it won't work for me..

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. Cinema4D R13 Studio + VrayForC4D + UVLayout Pro + 3DCoat
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 From:  Mike K4ICY (MAJIKMIKE)
4607.18 In reply to 4607.17 
Rich_Art,

The lighting settings work on my copy of V3, you have to manually enter one or two of the numbers as the sliders have a fixed range.
but no, the custom UI I made won't work outright in V3.
I'm not going to try to set it up again until the arrival of the final V3. And if Michael has made special permanent changes to the way the icons, commands and general UI system works, ...then I'll have to cross that bridge when I get to it.
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 From:  Rich_Art
4607.19 In reply to 4607.18 
Yeah I can only say, you're right. But I love the layout/scheme.. The lighting settings works indeed. It was one of the first things I adapted when I installed V3 beta. :-)
I already thanked you for this but I do it again. Thanks. :-))

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. Cinema4D R13 Studio + VrayForC4D + UVLayout Pro + 3DCoat
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 From:  Mike K4ICY (MAJIKMIKE)
4607.20 In reply to 4607.19 
Cool. :-)


Michael, do you plan on making V3's UI customizable as well?
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 From:  Michael Gibson
4607.21 In reply to 4607.20 
Hi Mike,

> Michael, do you plan on making V3's UI customizable as well?

Well, it already is in the same sense as V2's was - the UI is still all made up of stuff that's in the \ui sub-folder.

The way it is all set up is a little different than v2 though - in v3 things like rounded corners and buttons come from various parameters (like gradients and border-radius values) that are declared in the moi.css file rather than having all those different things come just from images.

So for example the way a button is defined is all contained in the moi.css file in the PushButton section there, there aren't any bitmap images used for a button anymore. That should make it easier to do things like change colors to different themes since the color can be changed just by changing a numeric rgb value rather than having to make a new custom image for every UI element.

So it's a bit different strategy and setup than how V2/V1 was using though.

I still plan on making some changes in this area - I'll probably be making a system so that the colors in moi.css will get replaced by some kind of labels and there will be another separate file that defines the color for each label. Then it will be possible to change colors just by changing that color definition file and it should make it easier to have some different color themes to switch between which will switch between different color definition files. This part is still to come though.

So anyway there will still be some more changes coming in this area, so it's probably not a great idea to invest a whole lot of time in it just yet.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4607.22 In reply to 4607.21 
Very good then.

But from what you're saying then, I'll be able to customize the color of the buttons, but I won't be able to use the nifty glossy custom bitmap button components I use now?
Okay. :-|

Might I make a suggestion, that the ability to change the (basic) color scheme across the board, such as the buttons color, UI background and basic type, could be changed via color picker in the options dialog as we can change the grid and 3D view backgrounds now.
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 From:  Michael Gibson
4607.23 In reply to 4607.22 
Hi Mike,

> But from what you're saying then, I'll be able to customize
> the color of the buttons, but I won't be able to use the nifty
> glossy custom bitmap button components I use now?
> Okay. :-|

Well, I guess you still could do that, but you'd have to do a much bigger change to the way the buttons are set up, you'd need to make your own CSS for it that used background images instead of gradients and border-radius.

It would be possible but you'd have to be pretty familiar with HTML and CSS use to do that - it probably wouldn't be like changing one little line on the existing setup.


Or another way to do it would be to further tweak the gradients and border thickness values and stuff like that rather than using images.


Basically I wanted to get away from using images for the various UI elements like edges and corners and stuff like that because it's pretty annoying to have to generate a whole set of new images just to change colors of different things.



> Might I make a suggestion, that the ability to change the
> (basic) color scheme across the board, such as the buttons
> color, UI background and basic type, could be changed via
> color picker in the options dialog as we can change the grid
> and 3D view backgrounds now.

I don't think that's feasible because there are quite a bunch of different colors used in different areas, and they don't necessarily all derive as lighter or darker shades of a single base color.

So because there are various colors used in the UI and not just a single base color, it follows that trying to only set one base color won't really work.

It would require a different kind of overhaul to the UI system to allow for that, one where various colors were derived in different ways from a base one, that's a pretty complex thing to set up. My main goal is to just make it possible to easily edit a color definition file with all the colors labeled in it, and then to have a few different preset color definitions available to switch between.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4607.24 In reply to 4607.23 
ah...

Thanks Michael.
Well, half the fun is figuring out how to tweak it! ;-)
But it sounds like you've put good thought into how to keep the UI stable and fast, as with sometimes V2 seems to forget to redraw things in the UI when the system is doing too much at once.
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 From:  mariomarimba
4607.25 In reply to 4607.16 
magic

excellent, your lighting works well. very grateful.

regards

mario
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 From:  Frenchy Pilou (PILOU)
4607.26 
Does the Viacad 2D/ 3D (100$) can import + export STL format?
(there is no complete lists' formats on the Internet page :(
http://www.punchcad.com/p-9-viacad-2d3d-v8.aspx
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
4607.27 In reply to 4607.26 
Hi Pilou,

> Does the Viacad 2D/ 3D (100$) can import + export STL format?

Yes.

- Michael
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 From:  Frenchy Pilou (PILOU)
4607.28 In reply to 4607.27 
Thx for the info!
---
Pilou
Is beautiful that please without concept!
My Gallery
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