Quads?
All  1-10  11-12

Previous
Next
 From:  Michael Gibson
4600.11 In reply to 4600.6 
Hi Felix,

> From the little I know, quads seems to work better
> with the Catmull-Clark sub-d method.

It's not just simply having quads - to get good subdivision results also requires a suitable topology.

There are all kinds of bumps and wrinkles and artifacts that can be caused by poorly suited topology being used for sub-d, see this video for a good overview of that:
http://vimeo.com/2158706

That video covers a variety of sub-d smoothing artifacts, and how to best arrange your input mesh structure to avoid them.

If you want to produce sub-d smoothing, your best bet is to create the mesh for it by hand, following a strategy that produces a good sub-d friendly topology. It's a whole different modeling process than building stuff in MoI and exporting an n-gon mesh.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  FelixPQ (FELIX)
4600.12 In reply to 4600.11 
Thanks for the video link Michael,

I saw it before but it's still quite interesting. Also, thanks as well for all the info you gave on quads as well.

Regards,
Felix
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-10  11-12