How to make this indent
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 From:  Frenchy Pilou (PILOU)
4548.5 In reply to 4548.4 
more easy indeed :)
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
4548.6 In reply to 4548.4 
Looks good already! :)

Yeah when you have something that looks like a pattern that is wrapped around the other shape the new Flow command tends to be good for constructing that type of stuff.

That lets you focus on building the initial pattern just on a flat plane which is usually a lot easier.

- Michael
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 From:  Rich_Art
4548.7 In reply to 4548.6 
Ok next problem.

I try to boolean this to 1 object but it keeps calculating after 15min I did stop the calculation.
any Idea??

Peace,
Rich_Art. ;)

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 From:  Rich_Art
4548.8 In reply to 4548.7 
Ok 'with out the filleting etc it looks not bad at all. I'll keep it as it is. Time for a new doodle.




Peace,
Rich_Art. ;)

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 From:  Michael Gibson
4548.9 In reply to 4548.7 
Hi Rich_Art,

> I try to boolean this to 1 object but it keeps calculating after 15min
> I did stop the calculation.
> any Idea??

If I delete one of the outer surfaces, you can see that the inside of the pieces you are trying to boolean have a kind of barely skimming overlapping surface area:



Those kinds of barely skimming overlaps between the pieces being booleaned can add a lot of complexity to the boolean calculation, because the boolean code is going to try and intersect those 2 barely skimming surfaces together, and if one is just bumping up and down through the other one by a tiny amount that can make for a whole lot of complex intersection curves between those objects.

So just in general surface overlap like that is a much more difficult boolean to handle. If you want to boolean together 2 pieces like that, it's better to create the indented piece to be sunken down a little bit into the other object, sort of pushing through it by a small distance instead of having 2 surfaces just barely skimming along each other.

- Michael

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 From:  Rich_Art
4548.10 In reply to 4548.9 
Thanks Michael. That makes sense indeed. It is just with regular 3D Apps. 2 polygons occupying the same space is a no go.

I'll adapt the thickness of the object and try the boolean again.


Peace,
Rich_Art. ;-)

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 From:  Mike K4ICY (MAJIKMIKE)
4548.11 
Nice use of the Flow tool Rich_Art!
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 From:  Rich_Art
4548.12 In reply to 4548.11 
Thanks Magic..

@Michael,
It worked good....I even managed to add a little bevel. Took some calculation time but that is ok.
See image. Now back to C4D and render out an image again. :-)





Peace,
Rich_Art. ;-)
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 From:  SteveMacc (STEVEH)
4548.13 
A more traditional way of making a nurbs object like this is to create only one segment. Then circular array it. Join them all together.
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