Nurbs solids

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 From:  Michael (SPLEEVE)
45.1 
First of all Michael nice work!
I come from a nurbs solids modler created by the team at Electric Image.
Unfortunatly it was discontinued a while back and I have been looking for a replacement ever since.
The question I have - not being in the least technical - is, in the EI Modeler when you cut or trim with a curve the cut objects are still solids. ie if a sphere is cut in half the two halves are not hollow. The only time I can get this with Moi is when using booleans.
Is there a way to do this in Moi so that the cut face remains solid? or is there an easy way to fill that cut when it is not a planer loop?
Hope this is clear.
Mike.
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 From:  Michael Gibson
45.2 In reply to 45.1 
To get this in MoI, right now you'll need to extrude the curve into a surface, and then trim using that extruded surface.

Here's an example sequence to follow to cut a sphere into 2 pieces that are solid.

Draw a sphere in the top view.

Draw a curve in the front view that bisects the sphere into 2 pieces.

Select the curve, and Extrude it, make the extruded surface larger than the sphere, the "Both sides" option in extrude can be convenient here.

Now you don't need the curve anymore, you can delete it.

Select both the sphere and the extruded surface, and do a Trim.

At the "Select cutting objects" prompt in Trim, just push Done. This tells MoI that the pieces that are being cut are also cutting objects to each other, a "mutual trimming" operation.

Now there is the option to remove different pieces. Just push Done here to cut everything and leave all the pieces behind. (You can right click in a viewport to be the same thing as Done, by the way).

Now you have all the pieces that you can use to assemble your solid cut sphere pieces.

Select the outside portion of the extruded surface and delete it.

Select one part of the sphere and hide it.

Select the interior part of the extruded surface and do Edit/Copy (we need to duplicate it later to attach it to the other part of the sphere).

Now select the extruded surface and the visible sphere half and do a join. This has created one of the solid sphere halves. Move this piece off to the side.

Push "Hide" again to show the other sphere half, do a paste to get the duplicated inner extruded part, and then join those 2 parts together, now you have the second solid sphere portion.

Let me know if anything here isn't clear or isn't what you wanted.

Eventually I would like to automate this and make it an option built into Trim or the booleans, it will probably be a little while before I'll be able to work on that, though.

- Michael
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 From:  Frenchy Pilou (PILOU)
45.3 In reply to 45.2 

Is not possible to make this also?
When you have "trimed" the sphere
Select the Periphery diameter curve and use Construct / Planar
Select the Half Sphere : Join it = you have a half Sphere Solid :)

EDITED: 4 Sep 2006 by PILOU

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 From:  Michael Gibson
45.4 In reply to 45.3 
That would work if you trimmed the sphere with a line, since the line will project to a planar cut in the sphere.

But if you draw a wiggly curve as the cutting object, the resulting cut will not be a flat planar curve, that's when you'll have to do those different steps.

Quick note - Planar also works on surfaces/solids too, in addition to curves. If there are any open edges of a solid that form a planar loop, it will create a surface there and join it in automatically.

For example - draw a circle, extrude it with cap turned off - now you can select the extrusion and hit "Planar" to seal off the caps.

- Michael
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 From:  Frenchy Pilou (PILOU)
45.5 In reply to 45.4 

I had trimmed my sphere by a Plan :)
As show my image above :)

EDITED: 4 Sep 2006 by PILOU

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 From:  Frenchy Pilou (PILOU)
45.6 In reply to 45.5 
Your mini tut above works like a charm :)
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