Thanks Pilou!
Michael Gibson wrote:
"For applying them on to a sphere it may be a good idea to leave a little bit of margin area between your objects and the top and bottom edges of the plane, because those regions are compressing down to just a single point on the sphere and probably creating some degenerate geometry there. Probably it's ok for stuff like rendering though."
I did leave a small space on the top and right side of the flat plane and it seemed to work OK but I could see how it could cause problems with the top/bottom of the target mapped sphere.
This is a dome friends and I made before the days of 3D.;)
PS. - we didn't kill the moose, they were there when we got there.
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