Funny thing at the opposite of Moi ;)
 1-13  …  294-313  314-333  334-353  354-373  374-393  …  2734-2745

Previous
Next
 From:  amur (STEFAN)
4446.334 
Hi Pilou and all,

maybe interesting for you... It is possible to load .obj meshes into MagicalVoxel,
when converting .obj to .off and then use these two converters* from here:

http://dgtal.org/doc/tools/nightly/converters.html#converters

first run the .off file through mesh2vol and then through vol2vox.

However, in order to use these converters you need to compile the DGtal
library and also the DGtalTools.

Bildschirmfoto_2018-09-01_um_01.25.45

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.335 In reply to 4446.334 
it's not more easy with Goxel?
http://guillaumechereau.github.io/goxel/

Magicavoxel-->Goxel

or even if you want only render you have the free Simlab Composer Lite (works with any 3D format files! :)
who has a Voxel function! :) (Maxi 1920*1040) (you can only save in proprietary format! )

EDITED: 31 Aug 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.336 
Hi Pilou,

i don't know, can you import with Goxel .obj and export to MagicalVoxel?

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.337 In reply to 4446.336 
Seems yes for Magica Voxel :)
But I don't very well understand that you want to do in finality ?

EDITED: 1 Sep 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.338 
The idea is that you can take any .obj convert it and load into Magical Voxel,
so that you don't have to model it in there... :-) Or to simply voxelize and
color a converted .obj file.

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.339 In reply to 4446.338 
But you can import an OBJ File directly inside Magica Voxel!
:)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.340 
I don't have this import button, hence that's why i wrote about the converters.

I downloaded version 0.99 and i can not see this in the Mac vers.... :-(

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.341 
O.k. according to a Twitter post, i can drag and drop an .obj file or image
to the canvas, but the resolution is then for the .obj much smaller than
how i did it with the converters...

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.342 
Mac users are always unlucky! :)


after direct import inside Magica Voxel (some speedy little paint for example and Cylinder as "modules" )


EDITED: 1 Sep 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.343 
So the best worflow is import OBJ to Magica Voxel (very speedy) then use the Simlab Lite for a more elaborated rendering!
(because the Simlab Voxelisation directly (some posts above) is some painful - i discourage that! )

MeshMixer or Rocket3F MeshLab or your favorite 3D Package for the OBJ repair...

EDITED: 1 Sep 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (METINSEVEN)
4446.344 
I just thought to mention that ZBrush can also convert meshes to a voxelized representation.



Use Tool ➔ Subtool ➔ Remesh All, or Tool ➔ Unified Skin to voxelize meshes. Turn down Polish / Smooth to 0. Remesh All has more options, and creates a new subtool, while Unified Skin creates a new tool you have to activate.

Regards,

— Metin

———————

visualization • illustration • animation • 3D design — metinseven.nl


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.345 In reply to 4446.344 
Yes but it's not the same price! :)

Blender is also a challenger! :)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Metin Seven (METINSEVEN)
4446.346 In reply to 4446.345 
Yes, I almost forgot. You can simply use the Remesh modifier in Blender as well. :)

Regards,

— Metin

———————

visualization • illustration • animation • 3D design — metinseven.nl

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.347 
Seems OBJ format Magica Voxel keep color painted inside at the exportation
but these colors are not affectable separatly in a render Engine!

here the file created at the exportation without background obj +mlt+png (of Magica Palett colors - not background)

must create a file with separated colors - for address some different materials : any idea ?
I miss some inspiration now! :)

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/bul.zip

here inside SimLab

EDITED: 1 Sep 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.348 
Hi Metin,

thanks for the tip with ZBrush. I just converted the dog asset and do with it something in MoI.
It takes a while until it is finished, but i hope the end result will look nice.

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.349 
Hi all,

here is something funny... The first time i use the word penis, in combination with 3D. The penis
gives me non-manifold geometry in my dog model, which i'm currently working on. So i have
to make a female dog... :-D

Bildschirmfoto_2018-09-02_um_12.15.09
photo hosting

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.350 In reply to 4446.349 
Very conceptual! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.351 
Thank you Pilou! :-)

and here is the final model. Renderings will follow on a later date.

Bildschirmfoto_2018-09-02_um_17.27.33

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
4446.352 
...and a rendering. Hope you like!

image

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4446.353 In reply to 4446.352 
Remember animal wood building!
(here mechanical)

For the little story : all the animation, modeling etc is made with ArchiCad + GDL language! (not by me! )

EDITED: 2 Sep 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-13  …  274-293  294-313  314-333  334-353  354-373  374-393  394-413  …  2734-2745