I just thought to mention that ZBrush can also convert meshes to a voxelized representation.
Use Tool ➔ Subtool ➔ Remesh All, or Tool ➔ Unified Skin to voxelize meshes. Turn down Polish / Smooth to 0. Remesh All has more options, and creates a new subtool, while Unified Skin creates a new tool you have to activate.
Regards,
— Metin
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visualization • illustration • animation • 3D design — metinseven.nl |