Funny thing at the opposite of Moi ;)
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 From:  Frenchy Pilou (PILOU)
4446.168 In reply to 4446.167 
it's more easy than Keyshot! (if possible! )
Perfect for hobbyist for the free price!
All that in 3 seconds!



EDITED: 8 Dec 2017 by PILOU

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 From:  Frenchy Pilou (PILOU)
4446.169 
Simlab Composer Light - Lite (free)
menu Render / Exit Parameter any size till 1920 * 1080
menu Render / Environnement parameters = you choose any backgrounds !)

And you can of course change all parameter if you want more advance things! :)

EDITED: 8 Dec 2017 by PILOU

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 From:  mkdm
4446.170 In reply to 4446.169 
Ok Pilou.

But...I'm sorry...maybe I didn't understand.

What I need is to know how to, with the "Lite" version, export the rendered image to 1920x1080 png without any background (or transparent background).

Thanks.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
4446.171 In reply to 4446.170 
Just look attentively my image above! ;)

If you explore the Menu Background you have to choose a unic color !

So ;) Sorry it's French version but...



And for have your 1920 * 1080 you must pass by the Render Menu!
in fact I believe you can have any size that gives 2 073 600 maxi (pixel) = 1920 *1080 !

EDITED: 8 Dec 2017 by PILOU

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 From:  mkdm
4446.172 In reply to 4446.171 
Thanks Pilou for help.

A couple of hours and I'll try your suggestion.
I will let you know the results.

Ciao.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
4446.173 
If you take the "Default background" of my first image above you will obtain a pure white Background!
white
And if you start with an empty scene you will have only object imported rendered + white background! = easy for clipping! ;)
So


EDITED: 8 Dec 2017 by PILOU

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 From:  Frenchy Pilou (PILOU)
4446.174 
PS Of course at the end after all Render parameters / Environnement, Advanced, Exit

Menu Render / To File (F5) :)

For compare versions!
http://www.simlab-soft.com/3d-products/simlab-composer-workbenches.aspx

I love it's simplicity! No headaches! And the free price for the hobbyists :)

EDITED: 8 Dec 2017 by PILOU

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 From:  Frenchy Pilou (PILOU)
4446.175 
Maybe this can interest you! :)
(you must have Flash Player installed)

2D Paint Program free Online (maxi 4095 * 4095) - Multi Languages
Maybe the more easy funny excentric toshop like ;)

SumoPaint : https://www.sumopaint.com/home/#app



Thx Patrick for the original image before playing! :)


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 From:  Finema
4446.176 In reply to 4446.166 
Hi Marco
see my screenshot to export in PNG without background

EDITED: 9 May 2020 by FINEMA

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 From:  Frenchy Pilou (PILOU)
4446.177 
My method was for the JPG format! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Finema
4446.178 In reply to 4446.177 
you can't have a transparent background with jpeg :)
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 From:  Frenchy Pilou (PILOU)
4446.179 In reply to 4446.178 
Sure :)
But you can use the Magic Wand with tolerance!

JPG is better for have more colors! ;)

EDITED: 9 Dec 2017 by PILOU

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 From:  Metin Seven (METINSEVEN)
4446.180 In reply to 4446.168 
Thanks for the Simlab info, Pilou. I'll have a look at it.

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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 From:  mkdm
4446.181 In reply to 4446.176 
Hi Finema and Pilou.

Thanks for help :)

Ok.

I've made some considerations.

1) The "Lite" version is not good for me. 1920x1080 is too small. I need "print" resolution (at least A3 300 dpi 3508 pixels x 4961)

2) I'm evaluating the "Pro" version.
During the next days I will test it.
But for sure one thing that is not very good for me is that SimLab is CPU bound while some times ago I've invested my money in a powerful Gtx 1080 Ti,
and I've not invested in a multicore CPU. I have a good i7-7700K.

Actually I already have Thea Render, a blazing fast CPU+GPU rendering engine.
I need a rendering engine that should allow me to use this particular superspeed workflow for rendering of 3D concept models :
I don't want to waste my time in Retopo/UV/Texturing.
I need a rendering engine that should take the exported obj models with mid/high poly count and simply applying premade materials over them and render in one shot.

With Thea Render I can already do this thing with good results.

I want to see if the rendering quality of SimLab with that particular workflow is sufficient for me.
If so, I will accept its "slowness" of CPU bound and I will get a "Pro" license.

I will let you know.

Thanks and have a nice day.

- Marco (mkdm)
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 From:  Finema
4446.182 In reply to 4446.181 
Hi Marco
What kind of rendering do you want?
Personally, I use keyshot for my renderings of objects, bottles or packaging.
I have tested Simlab Composer 8, and I find the rendering to be quite correct. But nothing replaces the professional rendering of keyshot.
That's my humble opinion.
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 From:  mkdm
4446.183 In reply to 4446.182 
Hi Finema.

Thanks for sharing.

@You : "...What kind of rendering do you want?..."

First of all I have to say that KayShot is too much expensive for me and also it's CPU bound.

With that said...

As I said in my previous message I need to perform a particular workflow.
I don't want to waste my time in Retopo/UV/Texturing. These tasks takes too much time for doing "quick" concept rendering.
I need a render engine the that can take the "raw" obj files mid/high poly ocunt exposrted from Moi and/or 3DCoat or other packages
and applying over them premade materials that shoud give good rendering results even if the model has no UV.

All depends on this particular point : giving good rendering results with "raw" objects without any UV map.

For example the rendering engine should not create strange and bad seems or stretch too much the material applied over the objects.

I'm already using other two redner engine for this particular task :

1) Thea Render. It has the main advantage of ultrafast GPU+CPU calculation.
It also offers good rendering quality even with NO Uvmapped objects.

2) 3D-Coat : Some of you already knows how I use 3D-Coat.
I import in 3D-Coat the "raw" objs and I "voxelize" he objects using a very high poly count.
Then I apply "shaders" to the voxels and perform the rendering using the built-in internal 3D-Coat render engine.

No photorealism here and rather simple materials, but very very fast workflow. The fastest possible workflow on a PC.

OK.

With that said, now I want to see how SimLap Pro can deal with NO Uv-mapped objs and what is the rendering quality using its premade material databse.

If the results will have a good rendering quality I could even get rid of the fact that it's CPU bound, and get 1 Pro license.

I hope I made myself clear enough :)

Ciao!

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
4446.184 
In case of Sim Lab Pro versions you have also access of some animations processus! ;)
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 From:  eric (ERICCLOUGH)
4446.185 In reply to 4446.183 
Take a look at Octane. Very fast with CUDA video cards.
eric
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 From:  Metin Seven (METINSEVEN)
4446.186 
Renderers! One of my favorite subjects! :)

In my many years as a 3D geek I've used these renderers, in chronological order:

01: Sculpt 3D (Commodore Amiga).
02: Turbo Silver (Amiga).
03: Imagine (Amiga and MS-DOS).
04: 3ds Max Scanline renderer (Windows).
05: finalRender for 3ds Max (the first Global Illumination renderer I tried, back in 2000 or so).
06: V-Ray for 3ds Max.
07: Maxwell for 3ds Max.
08: Mental Ray for 3ds Max.
09: iRay for 3ds Max.
10: Blender Render (formerly known as Blender Internal)
11: Blender Cycles (this is one of the two renderers I still use).
12: Luxrender (connected to Blender).
13: Pixar's Renderman (connected to Blender).
14: Keyshot (this is the other one of the two renderers I still use).

On a side note: I've left out the NPR renderers I used in the course of time. :)

To my personal experience, Keyshot is the most user-friendly renderer I've used so far, and Maxwell is the most photorealistic renderer I've used so far. But it's not merely realism I like to see, it's eye-pleasing visual dynamics I'm looking for. Each renderer has its own typical qualities. At the moment I like the look of Cycles and Keyshot renderings the most. But I'm always interested in exciting new tools.

Regards,

Metin

———————

visualization • illustration • design • 3D (print) models — https://metinseven.com

EDITED: 9 Dec 2017 by METINSEVEN

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 From:  Mik (MIKULAS)
4446.187 In reply to 4446.186 
Hi Marco,

please have a look at Octane web ( https://render.otoy.com/octanebench/results.php?v=3.06.2&sort_by=avg&filter=gtx%201080%20ti&singleGPU=1 ), your graphic card has very good bench mark results, so you can try Octane and compare it to Thea Render, your test in forum are very useful. (+1)

Octane is excellent fast render engine ( https://home.otoy.com/render/octane-render/ ), it has predefined materials, of course, and rendering settings is similar like developing photo from raw file. For instance Octane has predefined colour settings according the most known film materials, (Agfa, Kodak, Fuji) and Octane use node editor for creating scene and materials, so it can be advantage for you as well, maybe.

Max and Zarkow use Octane as well ;-) , but your render via Thea and 3D Coat are nice as well, maybe it will be useful for all of us to start new thread "Rendering, tips and tricks", where we can share rendering and MoI settings or general experiences with rendering sw under one thread "roof"

Ciao
Mik
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