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 From:  Frenchy Pilou (PILOU)
4416.22 
Maybe variable fillets can be used...

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Pilou
Is beautiful that please without concept!
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 From:  Psygorn (DRILLBIT)
4416.23 In reply to 4416.21 
Hi Michael, Thank you for your reply.

> Blend doesn't work well when you give it a sharp corner to go across.

Well , I tried several outlines on the Cylinder, I even tried to have a trimmed surface which is in contact with the main surface on bottom edge -as Andree shows- again I was not successful to recreate what he had created.

Maybe Cylinder is not a good fit for that.

Thank you for your reply anyway :-)

I will try to tweak it to see if I get any results!

And I think Blender is one of the most famous Sub-D modeling tools out there. However, I have to say seeing control points in MOI 3D is very thrilling and it creates excitement because U can have even more control over produced meshes and one can see that there is a lot of potential there! And I know I am not a software developer so, it is true I don't have vision of a programmer I just see the potential and it thrills me :-)

For example I made the spoon you see just by using of the control points it is not a great spoon but it is made in almost no time! :-)
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 From:  Michael Gibson
4416.24 In reply to 4416.23 
Hi Psygorn, MoI isn't very focused on surface control point editing, it's only got very basic functionality in that area.

The reason for that is that NURBS surfaces are constructed out of a regular grid of points made up of rows and columns. This means you can't just add in a single control point to a surface to tweak a local area of it, you can only add in an entire new row or column of points.

Sub-D modeling was created to avoid that limitation, in sub-d modeling you can add in a single point and it will automatically smooth all the polygons that are connected to it.

So if surface point modeling is what you want to do for a particular model, you would be better off doing that in a sub-d modeling program that has a lot more sophisticated features for surface point sculpting.

CAD modeling is strong in different areas than that, it's great when much of your model can be defined by 2D profile curves and booleans.

- Michael
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 From:  Psygorn (DRILLBIT)
4416.25 In reply to 4416.22 
Thank you PILOU
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 From:  Psygorn (DRILLBIT)
4416.26 In reply to 4416.24 
Hi Michael,

Ok, I got it! :-)
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