Make It With MoI
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 From:  Mike K4ICY (MAJIKMIKE)
4388.109 
Piped Ring Jewelry: Using Points, Array on Path, 3 pt Arc and Sweep


I was intrigued by this Rhino tutorial by a fellow named Cosef at jewelturk.net.
http://www.rhino3dhelp.com/tutorials/modeling-piped-ring-jewelry-in-rhino/
He made good use of reference snap Points and a special Boolean Intersection case.
I wanted to see how the same thing could be done in MoI.

So I followed his tutorial with MoI ease.

1) In front view - Make your circles and a cool outside ring shape using some arcs or whatever you wish.


2) Go to right view - make an arc to represent the sweeping look of the side of the ring.


3) Here's the special Boolean Intersection case: take your inner circle and intersect it with the single side arc.
Cool.... copy and past the new shape's outer curve to just get the loop, which will now have a potato chip shape.


4) Go ahead and round the corners over.
This doesn't affect the final shape of the ring too much, but you may need it to be nice and smooth later if you add detail.


5) Place a Point (the points by themselves tool) on the top center of each profile loops.


6) Use Array to Curve to magically send the points around these profile loops. Choose the same number for each. I used 32.


7) Mirror the side set to make a match opposite the center ring.


8) Here are the arrayed reference points...


9) Place the 3 pt Arcs - Note the arrangement and order: The first click in on a given point. The second on the next point in order on the opposing loop.
The third is on a point on the center loop. This one is your choice, as it will determine the swing and look of the pipes.


10) The guy used some kind of smart repeat feature, but I'm sure the added programming for esoteria like that would be like feeding an infant a monster burger.
You'll have to go talk to "old Emanuel" here, matching every point combo with a 3 pt arc. Just drink something soothing, sit back and get into your work.
MoI was designed to bring Zen to your soul. ;-)


11) Here you'll create a circle or rounded rectangle to sweep on each arc.


12) Proceed with each arc.


13) Final set... looks like an alien rib cage.


14) Sweep a slightly larger circle around the two outer side loops. I say larger, because when using the same diameter, welding the arc pipes with the side ring pipes caused problems and some arc pipes disappeared. Using larger side pipes gave the union more breathing room.


15) Boolean Union the arc pipes to the side loop pipes for a finished look. You don't have to for a render, but it can be done if you want to fillet the joints.


16) Scale that center ring down a bit.


17) Trim the inside of the ring to make a flat area for a finger.


18) Add a little Fillet to catch some light glints in a render and for added comfort for a virtual ring finger. ;-)


19) Export and render in something "blingy"!



Well, it's a good copy-cat of that guy's Rhino piped ring.

The above shot was screen-captured with a few different MoI view lighting settings, and I went to town in Photoshop to get a gold look.

Eat your heart out Ed... ;-) (Ah yes, watch how I attempt to enter the realm of the master!)

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 From:  ed (EDDYF)
4388.110 In reply to 4388.109 
Yeah - That's pretty cool MM. Just need some gold wire and a jeweler's laser welder to make it happen :) BTW - I made and shipped a ring today with gold inlays. The price of gold has gone up so high, so fast, the customer gained some appreciation between the time he ordered and the time it shipped.

Got a feeling we're going to see some really neat stuff here when the deformation tools arrive. Keep those tutorials coming.

Ed
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 From:  Mike K4ICY (MAJIKMIKE)
4388.111 In reply to 4388.110 
Thanks Ed. Yes! I can't wait to try out the flow along path tool.
That's some skill set to work with the good stuff...
BTW, I'll consider you the next time I get to buy a ring. ;-)
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 From:  ed (EDDYF)
4388.112 In reply to 4388.111 
There's a couple of those "bird cage" style rings in the jewelry render gallery on KeyShot. One has a stone set into a round bezel supported by the curved wires.

I attached a 3dm of a diamond if you have a need for it. Got it a long time ago off this forum.

I'd buy a copy of MoI before a ring. Make lots of money off your modeling talent - then go shopping :)

Ed
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 From:  Mike K4ICY (MAJIKMIKE)
4388.113 In reply to 4388.112 
I know! Right? ;-)

Thanks for the model!
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 From:  BurrMan
4388.114 In reply to 4388.113 
Hi Magic,
Did you know that if you right clcik the MoI viewport it will perform the last command again??? FYI
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 From:  Michael Gibson
4388.115 In reply to 4388.109 
Hi Mike,

> 10) The guy used some kind of smart repeat feature, but
> I'm sure the added programming for esoteria like that would
> be like feeding an infant a monster burger.

Check out the LineWeb plugin for MoI here:
http://moi3d.com/forum/display.php?webtag=MOI&msg=3700.2

That basically automates that process of making evenly spaced points across several curves and connecting them either with lines or curves.

Basically plug-ins are the method that I use to add in various special case helper tools like that - that way it's something that advanced users can install to help them out but it doesn't complicate the regular default UI.

In the future I want to make a better system for downloading and installing plug-ins like a plug-in browser or something like that.

There are a variety of them listed on Petr's page here:
http://kyticka.webzdarma.cz/3d/moi/

- Michael
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 From:  BurrMan
4388.116 In reply to 4388.114 
Here's one for you also... If you look at the resources-petr's MoI page, find the "LineWeb" Script...



Nice modeling once again!

EDITED: 19 Jun 2012 by BURRMAN

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 From:  BurrMan
4388.117 In reply to 4388.116 
He's fast like lightning... Foiled again by Michael and his Rabbit... :o
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 From:  Michael Gibson
4388.118 In reply to 4388.117 
bwahahaha you got slowed down by making a screenshot! But that means your post looks nicer than mine too though... ;)
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 From:  BurrMan
4388.119 In reply to 4388.118 
Nah... Your posts are always way more informative and correct...

Actually, I was using loft to get my seam point of my curves to line up... I followed Majics model method, then when i went to use the Lineweb, Of course I had to use the flip command with the objects that were mirrored, but the seam point of my curves were slightly in rotation to each other, and my lineweb was scewing...

I lofted the curves and used the seam alignment of the loft command to get a straight seam, then extracted those curves from the loft to use for LineWeb.....

Maybe some kind of means to look at and align a "curves" seam position?? (I think we discussed this before?)
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 From:  BurrMan
4388.120 In reply to 4388.119 
Heres a sample file with the twist from the curves seam point I was talking about... If you lineweb these, you will see it.. I used loft-Straight to create a surface where I used the lofts seem point aligner... Then extracted the edges from that surface to use Lineweb.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
4388.121 In reply to 4388.120 
Hi Burr yeah there needs to be a way to adjust the seam manually to help out for cases like this. Probably some stuff like an "Edit seam" button can go on a detailed object properties dialog where I can jam in a whole bunch of special edit tools.

For the more regularly used tools like Loft I've tried to set it up so that you don't have to worry about seams since it will relocate them automatically but other tools especially kind of "quick and dirty" plugins will probably need them adjusted manually.

- Michael
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 From:  BurrMan
4388.122 In reply to 4388.121 
Rememeber I'm great with this type of UI design.. Just ask me....

(Wasnt sure weather to laugh, or if you really planned on a detailed properties option...)

I'm now having "ask for more buttons remorse!!!"

I havnt run into this too often....
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 From:  Michael Gibson
4388.123 In reply to 4388.122 
Hi Burr - actually that wasn't a joke - I really do plan on a detailed properties option that will have a whole bunch of stuff on it. It should be a good place for me to add a lot of additional functions but without adding any clutter to the main regular UI since it will be on a dialog box that you can pop up. Kind of like how Options works now.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4388.124 
WOW!!

Thanks guys! LineWeb has potential. I saw mention of LineWeb before, but thought it was some kind of exclusive feature, overlooked it on that page. I use one or two other script plugins including SullScreen.

I took LineWeb and Pipe for a test drive here:


Had problems with Pipe. It didn't produce the inside dimension. (Does Pipe2 fix that?)


Michael, if it's possible for more plugins to be created, have you thought of some kind of pop-up screen, menu or single button activated window that comes up with an icon list of non-ui scripts (plugins). Reason I ask, ise plugins are real easy to forget about or "out of sight, out of mind", especially when a seldom used key or command line entry has to be used.
I really like your proposal to add a dialog for extra controls!
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 From:  ed (EDDYF)
4388.125 In reply to 4388.124 
...some kind of pop-up screen, menu or single button activated window that comes up with an icon list of non-ui scripts (plugins)

I agree. There are some great scripts available and it would be neat to have them all in one place where they can be browsed and easily accessible via clicks from within MoI.

Ed
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 From:  Mike K4ICY (MAJIKMIKE)
4388.126 In reply to 4388.125 
Maybe an icon and pop-up list down there where "options" and "help" are.
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 From:  Michael Gibson
4388.127 In reply to 4388.126 
Hi Mike, yeah the current idea is to have a "Plug-ins" button on the bottom toolbar next to options, and it would pop up a menu with all your installed plugins on it.

Then the other part is a plug-in browser that would let you look through a centralized repository of plug-ins so you could find ones you wanted to install.

Probably the pop up menu will just be a text list of plug-ins though and not an icon for each one, because making good icons is difficult and if I had to make an icon for every plugin it would probably mean that not as many of them would be made.

Not sure exactly when this will happen - generally some other kinds of stuff like making new modeling or editing tools is at a higher priority.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4388.128 In reply to 4388.127 
Michael, Cool Deal. It may inspire more programming inclined users to make more useful plugins.
A list would be just as efficient.
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