Rim - First Moi3d Model
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 From:  stevey3d
4211.17 In reply to 4211.15 
Thanks very much Pilou. :)
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 From:  stevey3d
4211.18 
Well, I'm going to call it wraps on this model. Added wheel nuts, adjusted the rake of the spokes, added valve and cap and built the tyre. The tyre was... erm... an experience to say the least, but I got there in the end.

Thanks for your help folks...

Cheers

Steve
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 From:  Jim (JIMCRAFTON)
4211.19 
Beautiful! Love the renders. Can't wait to see more !
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 From:  Moe (THREEDFANATIC)
4211.20 
Very nice model and rendering keep it going!
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 From:  Aaron (AARONNEWTON)
4211.21 
Very nice. MoI is winning me over as my choice as a vehicle modelling program.

Out of curiosity, what was your rendering process? My current plan is to take my exported models into Blender and use Luxrender, but I'd love to know how you're doing it.
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 From:  stevey3d
4211.22 In reply to 4211.21 
Hi Aaron,

Thanks very much.

I am using Simlab (Rendering Edition). I used to use Hypershot Web edition but their recent upgrade and dropping the web edition means a very expensive upgrade.. Simlab uses the same engine as Hypershot.

I export as an obj with pretty high resolution (but not max). Import into Simlab, assign materials, set up the environment and lighting and render. I prefer Simlab over Octane because the macbook pro has a 330M GPU which is not the fastest. Simlab uses CPU and as I have 4 cores it renders pretty fast.

I believe other Moi users do use your method with great success, so you should be fine with Blender and Luxrender, if that is your preferred tool chain :)

Cheers

Steve
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 From:  Aaron (AARONNEWTON)
4211.23 
Thank you for the advice - I'm always looking for cool ways to render things.
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