> Is there any reason to (1) exclude Hide command from Undo stack
> and (2) preserve it from repeating by right-click in the viewport?
Hi Petr, this is not really done intentionally, it is kind of a side effect from the way that Hide works, since it is a bit of inline script instead of being a true command.
It is set up this way so that you can hide/show objects while you are inside some other running command.
But a side effect of this is that it doesn't get the undo handling or right-click repeat, both of which are handled automatically only for true commands.
Eventually I should be able to tune this up, but I think it will be like this for V1.
> Could it be possible to leave object(s) selected after joining or separating
> them using Join/Separate command?
This should be pretty easy to do, I guess I had better make the objects flash so that there is a visual cue that something happened to them. I'll see if I can get to this after I have finished cleaning up Blend.
- Michael
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